Nintendo chief promises to do Wii U launch right
January 27, 2012 By YURI KAGEYAMA , AP Business Writer
Nintendo Co. President Satoru Iwata speaks during a press conference in Tokyo Friday, Jan. 27, 2012. Nintendo, a Japanese video game machine maker, sank to losses for the April-December period, battered by a price cut for its 3DS handheld, a strong yen that erodes overseas earnings and competition from mobile devices such as the iPhone that offer games-on-the-go. (AP Photo/Koji Sasahara)
(AP) -- Nintendo's chief is determined to get right the launch of its next game machine, Wii U, set for this year's holiday shopping season, and acknowledged Friday some mistakes with selling its 3DS handheld.
But Nintendo Co. President Satoru Iwata warned earnings for the fiscal year set to begin April will be the toughest ever for the Japanese manufacturer behind the Super Mario and Pokemon games.
Iwata's remarks come a day after it lowered its annual earnings forecast to a 65 billion yen ($844 million) loss, much larger than the 20 billion yen ($260 million) loss projected earlier. It posted a 77.62 billion yen profit the previous fiscal year.
Iwata blamed the strong yen, which erases overseas earnings, as well as the arrival of smartphones and other devices that offer gaming.
The higher yen slashed nearly 54 billion yen ($701 million) from the company's operating profit for the April-December period.
"I can see how the red ink may be perceived as abnormal," Iwata told analysts and reporters at a Tokyo hotel. "The environment has changed."
The failure of the 3DS handheld, which offers three-dimensional imagery, to take off with enough momentum during the last quarter of 2011 was one of the main reasons for the dismal results, according to Iwata.
The 3DS has gradually started to sell better, but it took a price cut in August. It still lacks a strong lineup of attractive software games, a key factor for a machine to succeed in a big way.
Iwata vowed the company will be better prepared when it introduces the Wii U home console during the 2012 year-end shopping season for a strong comeback.
He declined to give details such as pricing or what the software games available at that time might be.
But he said the Wii U will come with a strong game lineup at the launch as well as secure and safe Internet services that will offer players individual accounts.
The Wii U will come with new ways of playing that will almost make the term "home console" obsolete, Iwata said. It will also offer mobile gaming. The machine has a touch-panel controller.
Nintendo has long competed against rival game makers, such as Sony Corp. and Microsoft Corp. These days, all face the threat from hit devices like the iPad and iPhone from Apple Inc. that also offer games.
Iwata's comments also showed Nintendo is growing less cautious about the Internet, which in the past it had brushed off as mainly for hard-core gamers.
Kyoto-based Nintendo has built its reputation on making games fun to play for casual and newcomer players.
"We are going to put to use our bitter experience with the 3DS," said Iwata.
©2012 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
-
Nintendo posts loss on strong yen, weak sales
Jan 26, 2012 |
not rated yet |
0
-
Nintendo chief rules out Wii price cut for now
Oct 29, 2010 |
not rated yet |
0
-
Nintendo seeks to rev up 3DS with holiday games
Sep 13, 2011 |
not rated yet |
0
-
Nintendo chief says Sony portable is different
Jan 28, 2011 |
not rated yet |
0
-
Nintendo 3D videogame console to miss Christmas
Sep 29, 2010 |
not rated yet |
0
-
Stars containing dark matter should look different from other stars
Feb 20, 2012 |
4.5 / 5 (17) |
11
-
Physicists discover evidence of rare hypernucleus, a component of strange matter
Feb 17, 2012 |
4.7 / 5 (38) |
22
-
Fast photon control brings quantum photonic technologies closer
Feb 13, 2012 |
5 / 5 (8) |
1
-
Engineers build first sub-10-nm carbon nanotube transistor
Feb 01, 2012 |
4.9 / 5 (36) |
32
-
Something old, something new: Evolution and the structural divergence of duplicate genes
Jan 31, 2012 |
4.6 / 5 (7) |
1
-
Calculating forces involved in seesaw motion
4 hours ago
-
Writing shear and moment equations for a simple beam problem?
5 hours ago
-
Furnace Shell Spray Cooling Design
21 hours ago
-
Ways to measure the speed of a golf ball?
Feb 21, 2012
-
Water Skin Effect in Plastic Pipe
Feb 21, 2012
-
Undergraduate Engineering Physics To Graduate Aerospace Engineering
Feb 21, 2012
- More from Physics Forums - General Engineering
More news stories
Stanford research team cracks animated NuCaptcha
(PhysOrg.com) -- The research team from Stanford University, led by Elie Bursztein, that previously had cracked regular CAPTCHAs and then audio CAPTCHAs, now has also successfully cracked the animated version called NuCapt ...
Tiny, implantable medical device can propel itself through bloodstream
Someday, your doctor may turn to you and say, "Take two surgeons and call me in the morning." If that day arrives, you may just have Ada Poon to thank.
17 hours ago |
5 / 5 (9) |
8
|
Italian engineer invents floating solar panels
Rays of the winter sun bounce off gleaming mirrors on the tiny lake of Colignola in Italy, where engineers have built a cost-effective prototype for floating, rotating solar panels.
Technology / Energy & Green Tech
21 hours ago |
4.7 / 5 (6) |
5
Microsoft hits Motorola, Google with EU complaint
Microsoft on Wednesday lodged a formal complaint with the European Union's competition regulator against Motorola Mobility and its soon-to-be owner Google, saying Motorola's aggressive enforcement of patent ...
17 hours ago |
2 / 5 (1) |
2
Calif. pledges better mobile privacy disclosures
(AP) -- Mobile applications seeking to collect personal information will have to forewarn users as part of an agreement reached in California.
9 hours ago |
not rated yet |
0
Researchers build first physical 'metatronic' circuit
(PhysOrg.com) -- The technological world of the 21st century owes a tremendous amount to advances in electrical engineering, specifically, the ability to finely control the flow of electrical charges using ...
Spitzer finds solid buckyballs in space
(PhysOrg.com) -- Astronomers using data from NASA's Spitzer Space Telescope have, for the first time, discovered buckyballs in a solid form in space. Prior to this discovery, the microscopic carbon spheres ...
Faster than light neutrinos? More like faulty wiring
You can shelf your designs for a warp drive engine (for now) and put the DeLorean back in the garage; it turns out neutrinos may not have broken any cosmic speed limits after all.
Physicists surprised by disappearing and reappearing superconductivity in iron selenium chalcogenides
Superconductivity is a rare physical state in which matter is able to conduct electricity -- maintain a flow of electrons -- without any resistance. This phenomenon can only be found in certain materials at low temperatures, ...
Going up: Japan builder eyes space elevator
A Japanese construction firm claimed Wednesday it could execute an out-of-this-world plan to put tourists in space within 40 years by building an elevator that stretches a quarter of the way to the moon.
Flesh-eating bacteria inspire superglue
(PhysOrg.com) -- A bio-inspired superglue has been developed by Oxford University researchers that cant be matched for sticking molecules together and not letting go.
Jan 27, 2012
Rank: 5 / 5 (1)
How about make a controller that is more like the old SNES or N64 controllers, instead of some awkward crap battery powered remote?
How about dynamic action-adventure games and RPGs like the old days, only add voice acting. Focus on the gameplay and character development, instead of excess bells and whistles.
What the hell happened to the days when Nintendo released "easy to learn hard to master" games that stayed in the top 5 most popular world wide for 4 and 5 years at a time?
What happened to games like Final Fantasy 6 and Chrono Trigger, which were before voice acting and 3d, but managed to completely stun the player with their rich character development, dynamic plot twists, alternate endings, and extreme customization?
What happend to "Zelda: A LINK TO THE PAST," the freaking masterpiece of gaming, which is still the best in the series?
Do something good
Jan 27, 2012
Rank: not rated yet
I'm 30 years old and grew up with the games you mentioned, but given the choice to play them or today's triple A titles I would play the modern games any day.
Jan 27, 2012
Rank: not rated yet
I waited 12 years for Starcraft 2, and it was a huge disappointment, except maybe the opening cinematic. I ended up playing the "Lost Vikings" mini-game more than real game.
To be honest, it really is't just nostalgia. You can search for music: character and boss themes, etc, from games of that era, and in spite of being so inferior in available technology, it's often moving. Gives you chills just listening to it.
This'll take a few posts, but let's explain something.
Back when X-Men Legends 2 came out, Apocalypse was utterly unconvincing and disappointing as a villain. The music sucked too. In terms of story, music, and character development, the game was complete let-down compared to the classic RPGs, IN SPITE of admittedly having better gameplay due to being an "action RPG". I only played it all the way through twice, because when I figured out how to optimize character builds, even the hard mode was piss easy.
Jan 27, 2012
Rank: not rated yet
Then, when you think it couldn't get any worse, he rips a continent off the face of the planet, steals the power of the Gods of Magic, and destroys the entire planet, and you get to see the earthquakes rip the continents in half, open up the ground and SLAM back on people, and then nuke everything with Ultima.
They pushed the character and the story to it's limits and made it both funny and terrifying.
It KILLS me to see games on a $65 disk and a $300 console (or PC,) and they don't even have half their potential, or else just shouldn't have been made.
Jan 27, 2012
Rank: not rated yet
Zelda games, as I mentioned.
Link to the Past on the SNES was the masterpiece.
Ocarina of Time on the N64 was good, but not that good. Except for one boss fight, the Z-targeting mechanic made almost every fight in the game require no skill whatsoever, and oh yes, the annoying fairy that tells you EXACTLY how to beat every fight without you even trying, whether or not you wanted help. "Hey, we're glad you bought our game. Let's play it for you. Sit back and watch! Hey! Go left! Hey! Use your Sword! Hey! Use your arrows, those work best! You should try a bomb here! Hey! that won't work, try something else!"
WTF, why don't they just follow you home and sit in your lap while you play the game?
I think I died one or two times on the first walkthrough, and on the second playthrough I got a perfect 0 lives lost.
Then when Gamecube came out, Ta Da! Metroid Prime. Of course they had to make a 3d metroid, but hey, no skill required.
Jan 27, 2012
Rank: not rated yet
I'm not going to argue which is better, since I believe it depends on the game in question. I will say that some games should focus on the artistic more than they do on the technical, and that rarely happens
Jan 27, 2012
Rank: not rated yet
They could at least put in some "real" difficulty modes.
Lately, even on games with difficulty modes, "Normal" is what "Very Easy" used to be, and "Very Hard" is easy.
I had that problem on the expansion to Neverwinter Nights 2 also. People on their forum complaining about their game being too hard, even on "easy," and I was on max difficulty, which is above core rules with a 50% handicap on both offense and defense, and doing low level runs in an alleged "level 30 campaign".
I was like, "What the hell are you taking about? This game is so easy and the levels are empty, and look like they are in pre-alpha demo mode. I kill and act boss in one round with a 50% handicap!"
If you get past Okku 2, there'll never be another challenging fight in the game, even on max difficulty, and BTW, the story was absolute crap.
See what I mean?