Violent TV, games pack a powerful public health threat

November 27, 2007

Watching media violence significantly increases the risk that a viewer or video game player will behave aggressively in both the short and long term, according to a University of Michigan study published today in a special issue of the Journal of Adolescent Health.

The study, by L. Rowell Huesmann, reviews more than half a century of research on the impact of exposure to violence in television, movies, video games and on the Internet.

"The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively," said Huesmann, the Amos N. Tversky Collegiate Professor of Communication Studies and Psychology, and a senior research scientist at the U-M Institute for Social Research (ISR).

In his article, Huesmann points out that U.S. children spend an average of three to four hours a day watching television. "More than 60 percent of television programs contain some violence," he said, "and about 40 percent of those contain heavy violence.

"Children are also spending an increasingly large amount of time playing video games, most of which contain violence. Video game units are now present in 83 percent of homes with children," he said.

According to research conducted by Huesmann and ISR colleague Brad Bushman, media violence significantly increases the risk that both children and adults will behave aggressively.

How significantly?

"Exposure to violent electronic media has a larger effect than all but one other well-known threat to public health. The only effect slightly larger than the effect of media violence on aggression is that of cigarette smoking on lung cancer," Huesmann said.

"Our lives are saturated by the mass media, and for better or worse, violent media are having a particularly detrimental effect on the well-being of children," he said.

"As with many other public health threats, not every child who is exposed to this threat will acquire the affliction of violent behavior. But that does not diminish the need to address the threat---as a society and as parents by trying to control children's exposure to violent media to the extent that we can."

Source: University of Michigan


print this article email this article download pdf blog this article bookmark this article     Stumble it Digg this share on Facebook retweet share on Reddit add to delicious
Rate this story - 2.7 /5 (7 votes)


November 27, 2007 all stories

Comments: 0

2.7 /5 (7 votes)
  • Stumble this up

  • Digg this

  • share this

  • hide
  • Related Stories

  • Venezuela to outlaw violent video games, toys
    created Oct 04, 2009 | popularity not rated yet | comments 0
  • Probing Question: Is football similar to Roman gladiator games?
    created Sep 17, 2009 | popularity not rated yet | comments 0
  • Even radical Muslims rely on bearded stereotypes and BBC to understand Jihadists
    created Sep 11, 2009 | popularity not rated yet | comments 0
  • Substance abuse, schizophrenia and risk of violence
    created Aug 11, 2009 | popularity not rated yet | comments 0
  • Study: Video games can teach helpful behavior, too
    created Apr 02, 2009 | popularity not rated yet | comments 0



  • hide
  • Relevant PhysicsForums posts

  • Improving the brain through chemistry
    created Nov 07, 2009
  • Sleep / REM Sleep and homeostasis
    created Nov 07, 2009
  • The Biceps Reflex
    created Nov 05, 2009
  • Consequenses of striking a Vein and an artery?
    created Nov 05, 2009
  • More from Physics Forums - Medical Sciences

Other News

Embryonic stem cell therapy restores walking ability in rats with neck injuries

Medicine & Health / Research

created 11 minutes ago | popularity not rated yet | comments 0

The first human embryonic stem cell treatment approved by the FDA for human testing has been shown to restore limb function in rats with neck spinal cord injuries - a finding that could expand the clinical trial to include ...


Improving university-community research partnerships

Medicine & Health / Health

created 1minute ago | popularity not rated yet | comments 0

Researchers from Tufts University and their community-based colleagues have identified several strategies to improve community-based participatory research (CBPR) partnerships. A study published in a supplement to the November ...


Researchers find robotic repair for vaginal prolapse has significant benefits

Medicine & Health / Diseases

created 31 minutes ago | popularity not rated yet | comments 0

New Mayo Clinic research has found that robotic surgery for vaginal prolapse dramatically reduces patient hospital stay and recovery time. These findings are being presented this week at the North Central Section of the American ...


Language support in schools vital for children with autism

Medicine & Health / Diseases

created 41 minutes ago | popularity not rated yet | comments 0

Teachers and parents must be vigilant in observing difficulties with language comprehension, reading and spelling in children and young people with autism, Asperger's syndrome and ADHD.


Squeak, squeak -- can you hear me now?

Squeak, squeak -- can you hear me now?

Medicine & Health / Neuroscience

created 2 hours ago | popularity not rated yet | comments 0

What do you get when you cross a mouse with poor hearing and a mouse with even worse hearing? Ironically, a new strain of mice with "golden ears" - mice that have outstanding hearing as they age.