Liquid Crystals Slow Light Pulses to a Snail's Pace
June 10, 2008 By Lisa Zyga
When a weak intensity and high intensity beam are aimed at a liquid crystal valve, the output pulse is split into different diffracted pulses, each showing a different group velocity. The images at left demonstrate image delay: image (a) is an original image imposed on the input pulse, and image (b) is the image from an output pulse delayed by several milliseconds. Credit: S. Residori, et al.
In a vacuum, the speed of a light pulse is always a constant at 186,000 miles (300,000 km) per second. But by changing the medium through which light travels, physicists can slow down light pulses, and possibly create highly sensitive light interferometers, among other devices.
Over the past decade, researchers have demonstrated several methods that can slow light, such as using ultracold atoms, silicon waveguides, or the quantum coherence effect. But now, for the first time, researchers have shown that liquid crystals can also slow light, and can provide group velocities of less than 0.2 millimeters per second – the slowest so far achieved.
The study, performed by physicists Stefania Residori and Umberto Bortolozzo of the Institut Non Lineaire de Nice, and Jean-Pierre Huignard of Thales Research and Technology, both in France, appears in a recent issue of Physical Review Letters.
The key to liquid crystals’ ability to slow light is the large dispersion properties associated with two-photon wave mixing. When the researchers aimed two beams – one with weak intensity and one with higher intensity – at a liquid crystal valve, the liquid crystal acted like a hologram and split the beam into several beams that went off in different directions. Each of these diffracted beams had a different delay or no delay at all, depending on the direction of their path within the liquid crystal.
“The main point is that slowing down optical pulses is equivalent to making the pulses travel inside a medium that has a very large refractive group index,” Residori explained to PhysOrg.com. “Thus, even though the light pulse travels over a small distance, its effective path becomes very large. Since the precision of an interferometer is given by the difference of the optical path between the two arms, then by inserting the slow light device on one arm, it will be possible to reach unprecedented sensitivity.”
The researchers also used the technique to demonstrate image delay. They imposed a 1-cm2 image on the low-intensity beam for a pulse duration of 180 milliseconds, and illuminated the image with the high-intensity beam. The output beams showed that the image was delayed by 82 milliseconds as it traveled through the liquid crystal. The image, which had a spatial resolution of 15 micrometers, appeared without any significant distortion due to the crystal’s homogeneity.
The ability to achieve both fast and slow light in a single device could have many optical uses. As the researchers explained, there is an optimum trade-off between amplifying the slow light pulses and reducing the intensity of the fast light pulses to achieve a good balance. In addition to optical communication networks, ultraslow group velocities could be useful for greatly increasing the sensitivity of light interferometers, testing fundamental laws of physics, and for precision metrology measurements.
“Liquid crystal technology is very well developed and liquid crystal devices could be easily commercialized,” Residori explained as some advantages of the technique. “Moreover, the device is very compact and of small size (20x20x1 mm), and the experimental apparatus is relatively simple compared to other techniques.”
More information: Residori, S.; Bortolozzo, U.; and Huignard, J. P. “Slow and Fast Light in Liquid Crystal Light Valves.” Physical Review Letters 100, 203603 (2008).
Copyright 2008 PhysOrg.com.
All rights reserved. This material may not be published, broadcast, rewritten or redistributed in whole or part without the express written permission of PhysOrg.com.
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Jun 10, 2008
Rank: 3 / 5 (1)
so really the light pulses aren't slowing down at all, just bouncing around and taking longer to emerge!
WOW!!!!
Jun 10, 2008
Rank: 5 / 5 (1)
Jun 10, 2008
Rank: 5 / 5 (1)
the applications look huge, steerable beams, data storage, elastic buffering, event capture. presumably you can wind the delay up and down?
Jun 10, 2008
Rank: 5 / 5 (1)
NICE
Jun 11, 2008
Rank: not rated yet
No, they're really not, they are just bouncing around for a bit before re-emerging, it even says so in this article
Jun 11, 2008
Rank: 5 / 5 (1)
I still can't see this in the article???
point is it must be FIFO otherwise interferometry wouldn't work.
And there is an undistorted image at 15um resolution - 360k pixels.
given you can modulate easily at 20Gbit/s
and the time of flight is 80ms
i make that 5 x 10^14 bits of storage, call it 65 petabytes.
Jun 11, 2008
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Seems pretty straight forward to me, the light pulse takes longer to emerge because of the massive refraction and reflection properties of the crystal
Jun 11, 2008
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Jun 11, 2008
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Jun 11, 2008
Rank: not rated yet
Nor do i read any evidence of different scattering/latency times times, its FIFO - first photon in first photon out, otherwise interferometry dont work.
I can't see that scattering could be involved, it would mess up the spatial or temporal coherence.
my point is just that this thing stores 65 petabytes, does it not?
Jun 11, 2008
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Jun 11, 2008
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To me this is the only part that is significant. I didn't see any mention in this article if they were able to change the exit speed on the fly.
Jun 14, 2008
Rank: 5 / 5 (2)
As for bouncing around, the refractive index is a macroscopic property which arises from atomic and electronic properties of matter. When light (which is an electromagnetic wave) is traveling through a piece of transparent matter its electromagnetic field stimulates electrons of atoms in the material to oscillate. Each oscillating electron is in turn a source of a new electromagnetic wave which interferes (overlaps) with the original electromagnetic wave and also has an effect on all the other electrons of the material. Electromagnetic fields in the sample are propagating with the speed c (speed of light in the vacuum) but the macroscopic effect of all that interference is such that it looks like the light of the original wave is traveling more slowly (its effective speed is c/n where n is the refractive index).
So the light after the transparent block of matter is a sum of the original light and the light generated by electrons of the block. The higher the n the larger the contribution of light generated by electrons and lower the contribution of original light.
In materials with very high n practically all the light after the sample is the effect of block electron's oscillations as the original is completely canceled out (scattered).
It can be viewed as the light bouncing back and forth among the electrons of atoms of the block but it is important that light travels along all the possible paths at once and what emerges on the other side is the sum of the light bounced of all the atoms on all possible paths. The other important thing is that due to limited speed of light if we detect the light at a given time t only those paths whose length from source to detector is equal to l=c*t contribute.
So when in the above article they detect light delayed by some time t it is true that the reason is the light had to travel on c*t longer path (compared to straight line) before it was able to reach the detector due to all the bouncing back and forth (although it would be more precise to say that its due to interference with the light induced in the sample).