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Mind games: computer headset lets brain control action

Emotiv cofounder Tan Le wears an Emotiv EPOC headset that senses her smile and wink causing a computer-generated cartoon robot to mirror her expression. Emotiv says the EPOC gaming headset it will have on the market in time for the year-end holiday s ...
Emotiv cofounder Tan Le wears an Emotiv EPOC headset that senses her smile and wink, causing a computer-generated cartoon robot to mirror her expression. Emotiv says the EPOC gaming headset it will have on the market in time for the year-end holiday season is a mere glimpse at the potential the fledgling technology has to let people command computers using thought.

It's mind over machine: a US high-tech company has created a headset allowing computer game lovers to use their thoughts to move mountains and make objects disappear on screen.
Emotiv, a San Francisco-based startup that marries neuroscience and computer engineering, says its EPOC gaming headset offers only a glimpse of what the technology has to offer.

"There is no natural barrier from what we can see," Emotiv co-founder Tan Le told AFP while demonstrating the headset in the firm's office.

"This is the tip of the iceberg for what is possible for us. There will be a convergence of gesture-based technology and the brain as a new interface -- the Holy Grail is the mind."

Gamers will be able to get their hands on the gadget in time for the winter holiday season, the company says.

The EPOC headset features 16 sensors that press against a user's scalp to measure electrical activity in a brain using electroencephalography. A built-in gyro tracks head movement.

The sensors also register users' moods and facial expressions, merging the data in computer software that "learns" to match readings with what people are thinking, according to Le.

"There is a direct correlation between thought and what happens on screen," Le said. "It really fulfills this long fantasy people have had of moving objects just with thought."

A videogame will be included with the headset when the package goes on sale for 299 dollars at the Emotiv website and select shops.

The martial arts fantasy game has a rural Asian setting. An animated "master" leads players through exercises that include lifting mountains with their minds.

A test of the headset showed that after "training" the EPOC system for less than a minute one could spin, push, pull and lift objects onscreen, or make them vanish, by simply thinking about it.

"Gamers are early adopters of technology and thought control is the ultimate fantasy of gamers," Le said.

Emotiv has a software development kit available to videogame makers as well as programmers of "anything that involves a human and a computer" including those involved in virtual worlds, cars and medical care.

The technology could be used to let virtual world characters referred to as "avatars" reflect the real-world expressions and moods of the people they represent online, according to Emotiv engineer Marco Della Torre.

The kit for third-party software savants to weave thought-control into programs has reportedly been downloaded from the Emotiv website more than 1,000 times.

"We have a lot of Fortune 500 companies interested," Le said.

Even law enforcement agencies have expressed interest in the headset's ability to read people's minds.

"It certainly could be used as a very accurate polygraph," Le said. "If you have seen something before, there is no hiding it. There is brain recognition."

Medical applications could include giving stroke victims or people in comas new ways to communicate.

People wearing headsets while listening to online music could have tunes automatically tagged based on whether they made them happy, sad, excited, or bored.

Le, an Australian telecommunications entrepreneur named Young Australian of the Year in 1998, said the idea for the headset sprang from a chat about brains and technology during dinner in 2003.

Le and fellow entrepreneur Nam Do founded Emotiv with neuroscientist Allan Snyder and computer chip designer Neil Weste.

© 2008 AFP
» Next Article in Electronic Devices - Consumer & Gadgets: Pioneer to sell Blu-ray disc recorders

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Posted by snwboardn 07/08/08 08:12
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Now the only thing that's left is a device that takes input from the game and puts it into your mind.
Posted by ShadowRam 07/08/08 10:18
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I have the OCZ one on order for over a month. Its still back-ordered... I'm thinking of canceling it and getting this one instead.
Posted by makotech222 07/08/08 10:46
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really cool but i have a feeling it will be hard to control...
Posted by Suzu 07/08/08 11:04
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Mako: Ofcourse it will be hard to control at 1st, most advances had to go through that process. In any case the potential is tremendous if this picks up.

Can you imagine completely bypassing input devices all together and being able to interface with computer directly. Many things, come to mind such as, speed, unparalleled efficiency, birth to new disciplines and advancement of many new branches that are yet unforeseen.
Posted by googleplex 07/08/08 11:13
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Hmmm. How about we stick one of these on Obama and McCain to find out what they are thinking.
Posted by snwboardn 07/08/08 11:38
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I just pre-ordered this... I have high expectations for this especially since they are sending out a developers kit with it. I can't wait to get my hands on it and figure out what it's capable of. Especially for 299 dollars, you can't beat that.
Posted by Glis 07/08/08 14:04
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I'm calling scam on this one.
Either it doesn't work or it does some crappy scalp muscle activity sensing so you have to make wierd faces to get it to work.

I hope I'm wrong though.
Posted by Eco_R1 07/09/08 02:10
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rig a car with some controlling hardware and a computer sending the signals....and then....wow how did you know.....are you reading my mind? yes, then add the magneto helmet, and whola, you have a car that follows your every wish while your sitting in the back seat.but dont try to read the news paper, we dont have duel core brains.