A new computer simulator allows to design military strategies based on ants' movements

November 6, 2009 A new computer simulator allows to design military strategies based on ants' movements

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This photo shows ants' movements. Credit: University of Granada

A researcher of the University of Granada, Spain, has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.

This work, developed at the department of and Technology of the UGR, has designed several algorithms that permit to look for the best route path (this is, to find the better route to satisfy certain criteria) within a particular environment.

Specifically, this research work has developed a software that would allow the army troops to define the best path within a military battle field, considering that such path will be covered by a company and this must consider the security criteria (reaching their destination with the lower number of casualties) and speed (reaching their destination as quickly as possible).

To that end, the scientists have used the so called 'ant colony optimization (ACO)', a probabilistic technique used to solve problems and inspired in the behaviors of to find trajectories from the colony to the food.

A mini-simulator

This work has been carried out by Antonio Miguel Mora García, and supervised by professors Juan Julián Merelo Guervós and Pedro Ángel Castillo Valdivieso, of the department of Computer Architecture and Technology of the UGR.

The scientists of the UGR have developed a mini-simulator in order to define the settings (battlefields), locate the unit and their enemies, execute the algorithms and see the results. In addition, the software designed by them offers a few tools useful to analyze both the initial map and the results.

To prepare this system, Mora García started from the battlefields present in the Panzer General, defining later the necessary properties and restrictions to make them faithful to reality.

The research work developed at the University of Granada has also had the participation of members of the Doctrine and Training Command of the Spanish Army (MADOC), organism belonging to the Ministry of Defense, which in the long term could incorporate some of the features of the new simulator for the design of actual military strategies.

The UGR scientists point out that, apart form this application the simulator could also be useful to solve other actual problems, such as the search for the best path for a sales agent or a transporter to visit his clients optimizing fuel consumption or time, for example. "In addition -they say- it could also be useful to solve planning problems for the distribution of goods, trying to serve the highest possible number of customers starting from a central warehouse, considering the lowest possible number of vehicles".

Source: University of Granada


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  • Bob_Kob - Nov 07, 2009
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    Soldiers are just worthless ants?
  • antialias - Nov 07, 2009
    • Rank: not rated yet
    Yes. But that's hardly news.

    Now they are being further dehumanized by giving their commanders a handy "lives lost vs. kilometers/minutes gained" number to base decisions on. That this will not inspire much confidence in the troops is something that is being totally overlooked.

    But then again: what does one expect from mindless robots?
  • Sauvignon - Nov 07, 2009
    • Rank: not rated yet
    Ants are worthless?

November 6, 2009 all stories

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