Professor says the Gamepocalypse is coming, but it may have a bright side (w/ Video)

April 13, 2010 by Lisa Zyga weblog
Jesse Schell

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A clip from the video below, showing Jesse Schell's presentation on life as a game.

From Starbucks punch cards to credit cards that earn frequent flyer miles, everything’s becoming a game. Jesse Schell, a professor at Carnegie Mellon University and founder of Schell Games, thinks that this is only the beginning. In a presentation he recently gave at the DICE 2010 tech summit, he laid out the future “beyond Facebook,” where the psychological tricks used to persuade people to fork over real cash for virtual games like Farmville will infiltrate our lives much more deeply.

The future that Schell envisions is high-tech, but not too far-fetched. As technology becomes cheaper and cheaper, it will become more prevalent and even disposable, he says. For example, sensors will be affixed to all sorts of cheap products - from soda cans to cereal boxes - that track our activities. Products will have CPUs, screens, and cameras that allow consumers to play games on the packaging, for instance, and then a Wi-Fi connector will upload the game scores or eating habits to the Internet.

Why would you want to participate in this seemingly mundane game world? Because you get points, which can be reimbursed for real goods and money. Of course, you may have to go a little bit out of your way to appease the point-givers. For example, if you use public transportation, maybe you would earn points that could be used for tax incentives. If your kids get good grades, you might get good parenting points from a government-sponsored social program, or kids that participate in positive activities could earn points that go toward a college scholarship. Sensors in your shoes could determine how much you walk per day, and your health insurance company might give you points for walking certain distances or for getting your heart rate up. Maybe you could even get a digital tattoo that comes with a “Tatoogle adsense” agreement, and earn points from that.


Jesse Schell's presentation at DICE 2010.

“I jokingly call this convergence of games into reality the ‘Gamepocalypse’: the moment when every moment of life is actually a game,” Schell said in a recent interview at CNN.

If all this tracking and measuring sounds a bit dystopian, Schell argues that it’s just good old capitalism at work. After all, no one is required to participate in the games; the game-based society is more a form of highly interactive advertising and influence.

“Anybody who has a product that can sense that the product is being used ... they're going to want to create motivations for you to use the product,” Schell said. “So fundamentally, they're going to make games out of it, because games are reward-based systems that motivate us to do things.”

Schell notes several examples belonging to this game-based future that already exist today. A product called Green Goose that snaps onto your bicycle tracks how much you ride and has a system of rewards based on how much gas you save. An Oral-B toothbrush beeps when it’s time to switch jaw quadrants, and rewards you with a smiley face if you finish the entire three-minute brushing routine. Similarly, a bathroom scale with Wi-Fi that connects to the Internet uploads your weight to a database for tracking over time; the system can also be configured to tweet your weight. A GPS game called Foursquare has turned a practical device used for finding directions into a gaming device, where you get points based on the places you visit. You can even become “mayor” of a place if you visit there more than anyone else. Schell predicts that the next step for these games is when game designers start merging them all together.

Listening to Schell describe these everyday devices-turned-games, the Gamepocalypse seems to be a logical next step for society. It’s nothing new that humans are quite a competitive species, even for seemingly trivial pursuits. Still, as Schell notes, these games will only work if the game design is done skillfully, such as by carefully tapping into the human psychology of how we rationalize spending money. Of course, the companies that hire game designers generally have only one goal in mind: profit.

“The part that I worry about the most is sort of the perverse incentives that these systems are going to try to create,” Schell said, mentioning the example of tobacco companies. “Largely, the companies won't be caring about our health and welfare. They're going to be caring about, ‘Can I manipulate you into doing things that help the company?’"

On the other hand, as Schell concludes in his DICE 2010 presentation, living in a world where everything we do is being watched could make us more conscientious and have a positive influence on our behavior.

“It could be that these systems are just all crass commercialization and it’s terrible,” he said. “But it’s possible that they’ll inspire us to be better people - if the systems are designed right.”

More information: Schell's blog: Gamepocalypse Now
via: CNN

© 2010 PhysOrg.com

4.6 /5 (11 votes)  

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brainiac125
Apr 13, 2010

Rank: 5 / 5 (1)
The article summary doesn't even come nearly as close to conveying the likelihood of this occurring as the video does. This article makes his presentation seem almost corny or unbelievable. I'd really suggest you watch his presentation and ignore the article.
http://www.youtub...sztwbRW0
stealthc
Apr 13, 2010

Rank: not rated yet
keep your points, this form of social engineering by the elite is psychopathic.
SmartK8
Apr 13, 2010

Rank: 5 / 5 (2)
brainiac125: Thanks for the tip. It was an amazing presentation, funny and scary at the same time. I really recommend it. It got me wondered, how to make some cash. Because it should be easy, right ?
ODesign
Apr 13, 2010

Rank: 5 / 5 (1)
Might be ok if we can use it to manipulated corporations, politicians, and people in powerful decision making role. So maybe politicians can lose points if they don't keep their campaign promises? Corporations can lose points if they don't verify they've vetted their senior management for conflicts of interests. Newspaper writes could get points for writing expose's on corporate malfeasance.

The question I see is more about who's writing the rules for the games and how are they held accountable. Games that reward consumers for unnecessary consumption could be bad, but games that reward or punish corporations for protecting the consumer could be good.
Yes
Apr 13, 2010

Rank: 1 / 5 (3)
You already loose points when driving too fast or not stopping for a stop sign.
I start believing in this game theory. If they rid religion, then what do we live for?
For fun?
I always say, if God doesn't exist then nothing makes sense. Unless of course..... Fun makes sense then?
...............................................
naaahhh.
Bob_Kob
Apr 14, 2010

Rank: not rated yet
Just imagine the waste produced every time you throw out your coke can with screen inbuilt.
fourthrocker
Apr 14, 2010

Rank: not rated yet
I read some Perry Rhodan when I was a kid. Amazing, it was written over 50 years ago and it describes the downfall of the main alien race as caused by them all getting hooked on video games.
Glyndwr
Apr 14, 2010

Rank: 5 / 5 (1)
You already loose points when driving too fast or not stopping for a stop sign.
I start believing in this game theory. If they rid religion, then what do we live for?
For fun?
I always say, if God doesn't exist then nothing makes sense. Unless of course..... Fun makes sense then?
...............................................
naaahhh.


Where does everything have to make sense
Rank 4.6 /5 (11 votes)
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