Next generation hard drives may store 10 terabits per sq inch: research
May 10, 2010 by Lin Edwards
Bit addressing during TAR writing on bit patterned media. a, Schematic of the head path and write waveforms during experiment. Both up and down orientations were written. The head path is purposefully misaligned to the track direction by a fraction of a degree. Initial phase is random with each track. Write frequency was incremented by 1% between tracks. b, Large area HR-MFM image of resulting tracks. Scale bar, 1um. Single tone tracks at the highest data frequency are written properly with no adjacent track writing when the head is centered on the track and in phase with the island positions. Nebulous light regions are due to reversal of the soft magnetic material in the trenches between islands. c, Close-up HR-MFM image of a single track. 60 islands are written correctly before the write phase and track centering drift too far. Scale bar, 500nm. Image credit Nature Photonics, doi:10.1038/nphoton.2010.90.
(PhysOrg.com) -- The majority of today's hard disks use perpendicular recording, which means their storage densities are limited to a few hundred gigabytes per square inch. Scientists have for some time been trying to find ways of increasing the limit, and a new method has been proposed that could stretch the limit as high as ten terabits (Tb) per square inch.
The research, published in this week’s Nature Photonics, has found a method that combines two writing procedures to store data on hard drives. Each procedure writes tightly packed data without affecting data on the bits surrounding it and avoiding the usual challenge with tightly packing data, which is that the heat generated in the write head can create superparamagnetisim that can interfere with surrounding bits and jumble the data on them (by flipping a 0 state to 1 or vice versa).
One of the procedures used is bit-patterned recording (BPR), which writes to “magnetic islands” lithographed into the surface, which isolate the write events and prevent superparamagnetic effects occurring. The other is thermally-assisted magnetic recording (TAR), in which a tiny region of the surface is heated when data are being written and then cooled. The heat allows the surface to magnetize quickly, and this, the small-grained design of the surface, and the distance between bits all help to prevent superparamagnetisim.
The two methods both present difficulties: BPR is limited by the need for a write head that exactly matches the size of the magnetic islands, while TAR is limited by its need for small grain media that can tolerate heating and cooling, and the difficulty of controlling the area heated. It turns out that combining the two methods solves all the problems. BPR’s magnetic islands remove the need for small grain media, and TAR writes only to the heated bit, so the size of the write head is less important. Using the two methods in combination means surrounding bits are unaffected, and data can be tightly packed on less expensive surfaces.
The new system, developed by Barry C. Stipe and colleagues from Hitachi research groups in California and Japan, uses a plasmonic nano-antenna to write the data, with laser light guided via a waveguide to the antenna, where it is transformed into a charge. The “E-shaped” antenna has a 20-25 nanometer (nm) wide middle prong that concentrates the charge on an area as tiny as 15 nm in diameter, rather like a lightning rod, with the outer prongs acting as grounds.
The write speed obtained by the researchers was 250 megabits per second and the error rate was low. Data tracks were separated by 24 nm, and the researchers obtained a data storage density of one terabit per square inch of high-quality data quite easily. The researchers believe 10 terabits per square inch is theoretically possible.
More information: Magnetic recording at 1.5 Pb m^(−2) using an integrated plasmonic antenna, Barry C. Stipe et al., Nature Photonics, Published online: 2 May 2010. doi:10.1038/nphoton.2010.90
© 2010 PhysOrg.com
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May 10, 2010
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What in the world are we going to do with that much information? They just quintupled the data density, and theorize another order of magnitude increase, and I don't even remotely use the 300GB Hard Drive I have now...
I can see uses for this regarding security camera data storage and as well stellar cartography, since there are more stars "out there" than there are grains of sand on the earth, but eventually there just isn't going to be any need for any more data storage except in space exploration and colonizing other planets.
May 10, 2010
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May 10, 2010
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Ferroelectric/multiferroics can already
write and read at 3-5nm so what's the big deal.
May 10, 2010
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May 10, 2010
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May 10, 2010
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May 10, 2010
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I've thought of that, but the computer technology will likely be waiting around for decades before such a device is invented, if it ever is invented.
One could calculate how much "3d video RAM" you would need to project a holographic environment into a 10ftx10ftx10ft room(1000 cubic feet).
The highest screen resolution I know of for video today is 2400x1600, which I think is on a 21 inch monitor. That comes to about 17.5x11 inches, which is close to 140 pixels in a line an inch long. So to figure how much stronger the "video card" would need to be for a hologram you could just do some divisions and conversions.
140 per inch
140^2 per inch^2 (Existing, across ~192.5inches^2)
140^3 per inch^3 (across 10ft^3)
So the total number of "pixels" would be:
140^3 * 10^3 * 12^3 = 4.741632*10^12 pixels.
Now to find out how many moore's laws cycles before a video card can do that...see next post...
May 10, 2010
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The LHC produces 20 petabytes of information each year. Currently sensors are *limited* by storage capacity/speed. Increase capacity and speed and we'll get more sensors and more data to analyze.
May 10, 2010
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divide needed pixels for a 10ft^3 room by the existing pixels for an existing monitor at max resolution on the best video card.
4.741632*10^12 / ((140^2 * 192.5)) = 1256727
So a 10ft cubed holodeck would need 1,256,727 times as much processor power and RAM as the best existing video card in order to have the same pixel density and color depth.
Moore's law will tell us how many years it would take to have a video card capable of doing this:
2^X = N
N = 1,256,727
Then X ~ 20.26
X is the number of doublings given the same area, and Moore's law predicts a doubling every 1.5 to 2 years, so you are looking at 30-40 years before a computer could run a holodeck program...
However, it would take several hundred years for any software company to actually make an interactive holodeck gaming program, other than something simple like 3d pong, or just pure "3d-video".
May 10, 2010
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140^2 * 10^2 * 6 * 12^2 = 1.69344*10^9 pixels.
Which is significantly less pixels than a "true" holodeck (~3000 times less).
1.69344*10^9 / (140^2 * 192.5) = 448.83
2^X = N
N = 448.83
so X ~ 8.81
or 8.81 doublings.
so...
Making a video card capable of running this "fake holodeck" would be doable in approximately 13.22-17.6 years...and "should" sell for approximately the same price as the existing top of the line video card.
May 10, 2010
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May 10, 2010
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May 11, 2010
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May 11, 2010
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May 11, 2010
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holodeck is for people w/o brain chips... too scary for some people. not me
May 11, 2010
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Backing stuff up.
May 12, 2010
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May 15, 2010
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People said the same thing when RAM was measured by the kilobyte. It's not a matter of applying current applications, it's a matter of future applications that will be enabled that we do not know of yet. Otherwise you're comparing apples to oranges.
May 15, 2010
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May 16, 2010
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1tbit density was the limit of the experiment and the write performance of 250mbit/sec (31.25MB/sec).
This may well signal significant improvements in storage densities but the wording and use of terms is either a typo or exceedingly dishonest in my opinion.
May 17, 2010
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