A reason why video games are hard to give up

December 26, 2006 Violent video games desensitize players to real-world violence

Kids and adults will stay glued to video games this holiday season because the fun of playing actually is rooted in fulfilling their basic psychological needs.

Psychologists at the University of Rochester, in collaboration with Immersyve, Inc., a virtual environment think tank, asked 1,000 gamers what motivates them to keep playing. The results published in the journal Motivation and Emotion this month suggest that people enjoy video games because they find them intrinsically satisfying.

"We think there's a deeper theory than the fun of playing," says Richard M. Ryan, a motivational psychologist at the University and lead investigator in the four new studies about gaming. Players reported feeling best when the games produced positive experiences and challenges that connected to what they know in the real world.

The research found that games can provide opportunities for achievement, freedom, and even a connection to other players. Those benefits trumped a shallow sense of fun, which doesn't keep players as interested.

"It's our contention that the psychological 'pull' of games is largely due to their capacity to engender feelings of autonomy, competence, and relatedness," says Ryan. The researchers believe that some video games not only motivate further play but "also can be experienced as enhancing psychological wellness, at least short-term," he says.

Ryan and coauthors Andrew Przybylski, a graduate student at the University of Rochester, and Scott Rigby, the president of Immersyve who earned a doctorate in psychology at Rochester, aimed to evaluate players' motivation in virtual environments. Study volunteers answered pre- and post-game questionnaires that were applied from a psychological measure based on Self-Determination Theory, a widely researched theory of motivation developed at the University of Rochester.

Rather than dissect the actual games, which other researchers have done, the Rochester team looked at the underlying motives and satisfactions that can spark players' interests and sustain them during play.

Revenues from video games--even before the latest Wii, PlayStation 3, and Xbox systems emerged--surpass the money made from Hollywood films annually. A range of demographic groups plays video games, and key to understanding their enjoyment is the motivational pull of the games.

Four groups of people were asked to play different games, including one group tackling "massively multiplayer online" games--MMO for short, which are considered the fastest growing segment of the computer gaming industry. MMOs are capable of supporting hundreds of thousands of players simultaneously. For those playing MMOs, the need for relatedness emerged "as an important satisfaction that promotes a sense of presence, game enjoyment, and an intention for future play," the researchers found.

Though different types of games and game environments were studied, Ryan points out that "not all video games are created equal" in their ability to satisfy basic psychological needs. "But those that do may be the best at keeping players coming back."

Source: University of Rochester


   
Rate this story - 4.1 /5 (33 votes)


December 26, 2006 all stories

Comments: 0

4.1 /5 (33 votes)

  • hide
  • Related Stories

  • Racing, shooting and zapping your way to better visual skills
    created Dec 17, 2009 | popularity not rated yet | comments 0
  • Researcher measures effectiveness of activity-promoting video games
    created Aug 31, 2009 | popularity not rated yet | comments 0
  • Action video games improve vision
    created Mar 29, 2009 | popularity not rated yet | comments 0
  • New study raises concerns about screen time among urban children with asthma
    created Feb 04, 2009 | popularity not rated yet | comments 0
  • Players love the game not the gore
    created Jan 16, 2009 | popularity not rated yet | comments 0



  • hide
  • Relevant PhysicsForums posts

Other News

boredom

Bored to death? It's possible

Medicine & Health / Psychology & Psychiatry

created 19 hours ago | popularity 3.7 / 5 (16) | comments 8 | with audio podcast report

(PhysOrg.com) -- Scientists from the University College London in the U.K. have found that living a life of boredom can kill you.


Depression and lack of concentration do not necessarily go together

Medicine & Health / Psychology & Psychiatry

created 4 hours ago | popularity 5 / 5 (1) | comments 0

Many clinicians believe that depression goes hand in hand with cognitive difficulties such as memory problems or difficulties concentrating and paying attention, but a recent review of nearly 20 years of literature conducted ...


Feeling blue? You'll shun the new

Feeling blue? You'll shun the new

Medicine & Health / Psychology & Psychiatry

created 8 hours ago | popularity 5 / 5 (3) | comments 0 | with audio podcast

A sick or sad child might cling to mom's leg. But that same child - fed, rested and generally content - will happily toddle off to explore every nook and cranny of the known world. Or: You're chipper and you ...


Babies wise to what we really mean: Researchers find first evidence that six-month-olds comprehend adults' intentions

Medicine & Health / Psychology & Psychiatry

created 9 hours ago | popularity 5 / 5 (1) | comments 0 | with audio podcast

A study by York University researchers reveals that infants as young as six months old know when we're "playing" them - and they don't like it.


Early life stress may predict cardiovascular disease

Early life stress may predict cardiovascular disease

Medicine & Health / Health

created 9 hours ago | popularity not rated yet | comments 0 | with audio podcast

Early life stress could be a risk factor for cardiovascular disease in adulthood, researchers report.