Computer poker program sets its own Texas Hold'em strategy

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A Carnegie Mellon University computer scientist has demonstrated that you don't necessarily need to know much about poker to create a computer program that can play a winning hand of Texas Hold'Em. A knowledge of game theory, not the specialized expertise of a human poker player, is at the heart of the poker robot called GS1 developed by Tuomas Sandholm, director of Carnegie Mellon's Agent-Mediated Electronic Marketplaces Lab, and graduate student Andrew Gilpin.


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All News summaries for July 07, 2006

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