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<title>PHYSorg.com: PHYSorg news tagged with: game</title>
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<description>Physorg.com internet news portal provides the latest news on science including: Physics, Nanotechnology, Life Sciences, Space Science, Earth Science, Environment, Health and Medicine.</description>

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     <title>Strategies for Retailers Fighting Price Wars</title>
   	 <description>(PhysOrg.com) -- All retail companies want to maximize their profits, while at the same time maintaining high market share compared with their competitors. One way to do this is by promising to offer the lowest prices in the market. With this strategy, a retailer may risk a decrease in profits, but has the chance to recover the loss by capturing more market share in the future, especially if some of its competitors exit the market.</description>
     <link>http://www.physorg.com/news152964558.html</link>
	 <category>Technology</category>
	 <pubDate>Wed, 04 Feb 2009 10:10:00 EST</pubDate>
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     <title>Artificial intelligence -- child`s play!</title>
   	 <description>Scientists have developed a computer game called `Gorge` - designed to help children understand artificial intelligence through play, and even to change it. It can also improve the children`s social interaction skills. </description>
     <link>http://www.physorg.com/news152813886.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 02 Feb 2009 16:18:38 EST</pubDate>
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     <title>Technology gets a boost in Tampa</title>
   	 <description>NBC will have the field completely covered for the Super Bowl so viewers can get just about every angle on every play. The broadcast will use 36 cameras, up from the 22-23 used for a regular Sunday night game. This includes two cameras trained directly on the goal lines for any questionable scores_like Ben Roethlisberger's did-he-make-it-or-didn't-he quarterback sneak for the Steelers in Super Bowl XL.</description>
     <link>http://www.physorg.com/news152774045.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 02 Feb 2009 05:14:22 EST</pubDate>
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     <title>Marching to the beat of the same drum improves teamwork</title>
   	 <description>Armies train by marching in step. Religions around the world incorporate many forms of singing and chanting into their rituals. Citizens sing the National Anthem before sporting events. Why do we participate in these various synchronized activities? A new study, published in the January issue of Psychological Science, a journal of the Association for Psychological Science, suggests that when people engage in synchronous activity together, they become more likely to cooperate with other group members.</description>
     <link>http://www.physorg.com/news152383150.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Wed, 28 Jan 2009 16:39:40 EST</pubDate>
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     <title>Is technology producing a decline in critical thinking and analysis?</title>
   	 <description>As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved, according to research by Patricia Greenfield, UCLA distinguished professor of psychology and director of the Children's Digital Media Center, Los Angeles.</description>
     <link>http://www.physorg.com/news152360207.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Wed, 28 Jan 2009 10:17:30 EST</pubDate>
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     <title>Game provides clue to improving remote sensing</title>
   	 <description>A newly developed mathematical model that figures out the best strategy to win the popular board game CLUE© could some day help robot mine sweepers navigate strange surroundings to find hidden explosives.</description>
     <link>http://www.physorg.com/news152278605.html</link>
	 <category>Technology</category>
	 <pubDate>Tue, 27 Jan 2009 11:37:28 EST</pubDate>
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     <title>Can networked human computation solve computer language comprehension?</title>
   	 <description>Researchers at the University of Essex hope to answer this question by getting more volunteers to take part in their online game, Phrase Detectives.</description>
     <link>http://www.physorg.com/news152200707.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 26 Jan 2009 13:58:51 EST</pubDate>
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     <title>Students Launch Audiball, an Xbox Community Game</title>
   	 <description>(PhysOrg.com) -- Most students like to play video games, but Georgia Tech students Holden Link, Cory Johnson and Ian Guthridge have built and are selling their own. Their game, Audiball, was launched during the first week of Xbox Community Games in November.</description>
     <link>http://www.physorg.com/news151345038.html</link>
	 <category>Technology</category>
	 <pubDate>Fri, 16 Jan 2009 16:17:18 EST</pubDate>
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     <title>Why you can't hurry love</title>
   	 <description>(PhysOrg.com) -- Scientists have developed a mathematical model of the mating game to help explain why courtship is often protracted. The study, by researchers at UCL (University College London), University of Warwick and LSE (London School of Economics and Political Science), shows that extended courtship enables a male to signal his suitability to a female and enables the female to screen out the male if he is unsuitable as a mate.</description>
     <link>http://www.physorg.com/news151322956.html</link>
	 <category>Biology</category>
	 <pubDate>Fri, 16 Jan 2009 10:09:16 EST</pubDate>
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     <title>Why Men Rank Higher than Women at Chess (It's Not Biological)</title>
   	 <description>(PhysOrg.com) -- In the recorded history of chess, world champions have always been male, not female. Further, there is currently only one woman in the top 100 chess players in the world. Because chess is often considered to be the ultimate intellectual activity, male dominance at chess is often cited as an example of innate male intellectual superiority. But rather than resort to biological or cultural explanations, a recent study proposes a different explanation.</description>
     <link>http://www.physorg.com/news150954140.html</link>
	 <category>Other Sciences</category>
	 <pubDate>Mon, 12 Jan 2009 03:42:20 EST</pubDate>
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     <title>Restoring Trust Harder When It Is Broken Early In Relationship</title>
   	 <description>(PhysOrg.com) -- In relationships built on trust, a bad first impression can be harder to overcome than a betrayal that occurs after ties are established, a new study suggests.</description>
     <link>http://www.physorg.com/news150563792.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Wed, 07 Jan 2009 15:16:32 EST</pubDate>
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     <title>Restoring trust harder when it is broken early in relationship</title>
   	 <description>In relationships built on trust, a bad first impression can be harder to overcome than a betrayal that occurs after ties are established, a new study suggests.</description>
     <link>http://www.physorg.com/news150559012.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Wed, 07 Jan 2009 13:56:52 EST</pubDate>
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     <title>Good games get lost in year-end sales push</title>
   	 <description>If game makers take anything away from 2008, it should be that sometimes you can have too much of a good thing. So many good and great games were released at the end of the year during the holiday blitz that gamers were forced to make some hard decisions.</description>
     <link>http://www.physorg.com/news149866971.html</link>
	 <category>Technology</category>
	 <pubDate>Tue, 30 Dec 2008 13:42:51 EST</pubDate>
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     <title>Strategic video game improves critical cognitive skills in older adults</title>
   	 <description>A desire to rule the world may be a good thing if you're over 60 and worried about losing your mental faculties. A new study found that adults in their 60s and 70s can improve a number of cognitive functions by playing a strategic video game that rewards nation-building and territorial expansion.</description>
     <link>http://www.physorg.com/news148193174.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Thu, 11 Dec 2008 04:46:14 EST</pubDate>
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     <title>Researchers pay football fans to watch games</title>
   	 <description>Researchers at the University of Glasgow are looking for 15 football fans to take part in a study which will see them being paid to watch matches in the comfort of their own home.</description>
     <link>http://www.physorg.com/news146931018.html</link>
	 <category>Other Sciences</category>
	 <pubDate>Wed, 26 Nov 2008 14:10:18 EST</pubDate>
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     <title>A first in online gaming: Humans team up with AI software</title>
   	 <description>Hey, online gamers, artificial intelligence researchers need your help! As part of an international team of researchers, Northwestern University has officially released the first online game in which human players partner with artificial intelligence (AI) software  -- in this case with the goal of solving a treasure hunt in a virtual world.</description>
     <link>http://www.physorg.com/news146252258.html</link>
	 <category>Technology</category>
	 <pubDate>Tue, 18 Nov 2008 17:37:38 EST</pubDate>
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     <title>Game lets geeks compete to build virtual supercomputer</title>
   	 <description>(PhysOrg.com) -- For those ready to get their geek on, Purdue Unviersity has created the computer game for you. Rack-A-Node is an online video game that lets those über-geeks who love both science and technology try their hand at designing and operating a simulated research supercomputer.</description>
     <link>http://www.physorg.com/news145555600.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 10 Nov 2008 16:06:40 EST</pubDate>
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     <title>Gender biases in leadership selection during competitions within and between groups</title>
   	 <description>What makes a great leader? Traits that we look for typically include a sense of power, great negotiating skills and lots of charisma. However, a recent study suggests that it is not just an outgoing personality and great communication skills that determine who is chosen as leader of a group. Previous research has implicated that there is a gender bias when selecting leaders; preference for a male versus female leader may depend on the specific situation that a group finds itself in. Psychologists Mark Van Vugt and Brian R. Spisak from the University of Kent wanted to explore this further and see if gender influences the selection of group leaders during various group competition situations.</description>
     <link>http://www.physorg.com/news144587356.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Thu, 30 Oct 2008 12:09:16 EST</pubDate>
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     <title>Playing games shows how personalities evolved</title>
   	 <description>(PhysOrg.com) -- Why do some people co-operate while others are very selfish? Research by the universities of Bristol and Exeter offers a new explanation as to why such a wide range of personality traits has evolved in humans and other social species. The findings are published today in Proceedings of the Royal Society B.</description>
     <link>http://www.physorg.com/news144508596.html</link>
	 <category>Biology</category>
	 <pubDate>Wed, 29 Oct 2008 14:16:36 EST</pubDate>
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     <title>A Futuristic Look Into Playstation Game Play</title>
   	 <description>(PhysOrg.com) -- Tai Chiem, a designer has an eye towards the future. The cylindrical roll-up OLED PSP designed by Chiem is stunning in appearance and looks like a small spotting scope. The innovation within the Tai Chiem design is what is causing the stir in the portable gaming arena.  </description>
     <link>http://www.physorg.com/news143910195.html</link>
	 <category>Electronics</category>
	 <pubDate>Wed, 22 Oct 2008 16:03:15 EST</pubDate>
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     <title>Deal or no deal? The role of emotions in negotiating offers</title>
   	 <description>Do skilled negotiators simply go with their gut instinct every time or are they just extremely calculating, figuring out all possible outcomes before making a choice? Columbia University researchers examined how emotions affect our negotiating skills by having participants play a negotiation game. Their results show that emotional players were more focused on the "gist" of the offer itself (and what felt good), rather than on calculating the probabilities of payoff.</description>
     <link>http://www.physorg.com/news143283338.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Wed, 15 Oct 2008 09:55:38 EST</pubDate>
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     <title>Advergames: Theme of Game is Secret to Success</title>
   	 <description>(PhysOrg.com) -- It`s all fun and games when it comes to the current trend in online advertising. Advergames, online video games used to advertise a product or brand, increasingly are being used by advertisers to attract and engage consumers. In a new study, University of Missouri researchers examined the impact of advergame themes on consumers` attitudes toward advergames and brands. The study revealed that consumers expressed strong positive relationships toward brands when they played advergames with strong thematic connections to the brands.</description>
     <link>http://www.physorg.com/news142091530.html</link>
	 <category>Other Sciences</category>
	 <pubDate>Wed, 01 Oct 2008 14:52:10 EST</pubDate>
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     <title>Brain imaging study provides new insight into why people pay too much in auctions</title>
   	 <description>Auctions are an old and widely used method for allocating goods that have become increasingly common with the advent of internet auctions sites such as Ebay. Previous economic research has shown that in an auction people tend to bid "too high," or overbid, given the value of the item for sale. By combining brain imaging techniques with behavioral economic research, neuroscientists and economists at New York University were able to provide new insight into this tendency to overbid. Specifically, they show that the fear of losing the social competition inherent in an auction may, in part, cause people to pay too much. The research, which suggests an expanded role for neuroscience in understanding economic behavior, appears in the latest issue of the journal Science.</description>
     <link>http://www.physorg.com/news141568924.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Thu, 25 Sep 2008 13:42:04 EST</pubDate>
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     <title>Gamers play against type: Avid online role-players do not fit gamer stereotypes, survey finds</title>
   	 <description>Participants in the role-playing game EverQuest II defy the stereotype of the overweight male teenager, researchers reported this month in the Journal of Computer-Mediated Communication.</description>
     <link>http://www.physorg.com/news141484615.html</link>
	 <category>Technology</category>
	 <pubDate>Wed, 24 Sep 2008 14:16:55 EST</pubDate>
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     <title>Teaching experience </title>
   	 <description>Business veterans claim you cannot teach ‘experience`, but European researchers say you can. The team developed software that helps players acquire real-life skills and realistic experiences through game playing. But this game is no executive toy.</description>
     <link>http://www.physorg.com/news138605347.html</link>
	 <category>Technology</category>
	 <pubDate>Fri, 22 Aug 2008 06:29:07 EST</pubDate>
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     <title>Students Develop 'Mind-Control' Interface to Play Video Games Without a Controller</title>
   	 <description>(PhysOrg.com) -- Drexel University students have taken game controller innovation beyond motion control with a `hands-off` approach and developed an interface that allows players to execute actions using only their mind.</description>
     <link>http://www.physorg.com/news137776590.html</link>
	 <category>Technology</category>
	 <pubDate>Tue, 12 Aug 2008 16:16:30 EST</pubDate>
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     <title>Study shows playing video games can change behaviour and biology</title>
   	 <description>(PhysOrg.com) -- Video games are among the most popular entertainment media in the world. Now, groundbreaking research involving McMaster University researchers shows that a specially designed video game can promote positive behaviour in young cancer patients that enhances the effectiveness of medical treatment.</description>
     <link>http://www.physorg.com/news137260142.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Wed, 06 Aug 2008 16:49:02 EST</pubDate>
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     <title>I can, automatically, become just like you</title>
   	 <description>No one likes to be excluded from a group: exclusion can decrease mood, reduce self-esteem and feelings of belonging, and even ultimately lead to negative behavior (e.g., the shootings at Virginia Tech). As a result, we often try to fit in with others in both conscious and automatic ways.</description>
     <link>http://www.physorg.com/news137245355.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Wed, 06 Aug 2008 12:42:35 EST</pubDate>
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     <title>Do we think that machines can think?</title>
   	 <description>When our PC goes on strike again we tend to curse it as if it was a human. The question of why and under what circumstances we attribute human-like properties to machines and how such processes manifest on a cortical level was investigated in a project led by Dr. Sören Krach and Prof. Tilo Kircher from the RWTH Aachen University (Clinic for Psychiatry and Psychotherapy) in cooperation with the Department of "Social Robotics" (Bielefeld University) and the Neuroimage Nord (Hamburg). The findings are published July 9 in the online, open-access journal PLoS ONE.</description>
     <link>http://www.physorg.com/news134797615.html</link>
	 <category>Other Sciences</category>
	 <pubDate>Wed, 09 Jul 2008 04:46:55 EST</pubDate>
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     <title>New antibiotic beats superbugs at their own game</title>
   	 <description>The problem with antibiotics is that, eventually, bacteria outsmart them and become resistant. But by targeting the gene that confers such resistance, a new drug may be able to finally outwit them. Rockefeller University scientists tested the new drug, called Ceftobiprole, against some of the deadliest strains of multidrug-resistant Staphylococcus aureus (MRSA) bacteria, which are responsible for the great majority of staphylococcal infections worldwide, both in hospitals and in the community.</description>
     <link>http://www.physorg.com/news134301873.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Thu, 03 Jul 2008 11:04:33 EST</pubDate>
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