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<title>PHYSorg.com: PHYSorg news tagged with: virtual reality</title>
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<description>Physorg.com internet news portal provides the latest news on science including: Physics, Nanotechnology, Life Sciences, Space Science, Earth Science, Environment, Health and Medicine.</description>

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     <title>Immersive Game System Allows Physical Interaction Between Players</title>
   	 <description>(PhysOrg.com) -- With a new immersive multiplayer game system, researchers are further blurring the line between gaming and the real world. Using a mouse and keyboard sounds kind of quaint compared to the system developed and tested by Jefry Tedjokusumo, Steven ZhiYing Zhou, and Stefan Winkler of the National University of Singapore (Winkler is currently with Symmetricom in San Jose, California).</description>
     <link>http://www.physorg.com/news180695187.html</link>
	 <category>Technology</category>
	 <pubDate>Tue, 22 Dec 2009 10:00:01 EST</pubDate>
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     <title>Helping hands</title>
   	 <description>(PhysOrg.com) -- In capstone project, mechanical engineering students apply innovative and collaborative skills to create a rehab glove that stroke patients can use at home</description>
     <link>http://www.physorg.com/news180114779.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Tue, 15 Dec 2009 15:56:40 EST</pubDate>
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     <title>Milling and drilling in cyberspace</title>
   	 <description>Machinists, NC programmers or mechatronics engineers -- trainees in engineering jobs often have to master complex equipment. In the future, trainees will practice and learn milling, turning, drilling and programming routines on a virtual model.</description>
     <link>http://www.physorg.com/news179406771.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 07 Dec 2009 11:14:00 EST</pubDate>
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     <title>Embodied Cognition: Using Movement to Understand the Mind</title>
   	 <description>(PhysOrg.com) -- Psychology professors look at movement to study communication and cognition.</description>
     <link>http://www.physorg.com/news179155993.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Fri, 04 Dec 2009 13:33:40 EST</pubDate>
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     <title>Pushing the brain to find new pathways</title>
   	 <description>Until recently, scientists believed that, following a stroke, a patient had about six months to regain any lost function. After that, patients would be forced to compensate for the lost function by focusing on their remaining abilities. Although this belief has been refuted, a University of Missouri occupational therapy professor believes that the current health system is still not giving patients enough time to recover and underestimating what the human brain can do given the right conditions.</description>
     <link>http://www.physorg.com/news177694150.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Tue, 17 Nov 2009 19:40:01 EST</pubDate>
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     <title>Virtual Reality May Help Arm Minds for Combat  </title>
   	 <description>(PhysOrg.com) -- The UT Dallas Center for BrainHealth received a federal grant to fund research examining brain performance enhancement in America`s fighting men and women through the use of state-of-the-art virtual reality technologies.</description>
     <link>http://www.physorg.com/news177325903.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Fri, 13 Nov 2009 09:40:01 EST</pubDate>
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     <title>Iowa State engineers develop 3-D software to give doctors, students a view inside the body</title>
   	 <description>James Oliver picked up an Xbox game controller, looked up to a video screen and used the device's buttons and joystick to fly through a patient's chest cavity for an up-close look at the bottom of the heart.</description>
     <link>http://www.physorg.com/news177177522.html</link>
	 <category>Technology</category>
	 <pubDate>Wed, 11 Nov 2009 16:10:01 EST</pubDate>
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     <title>Virtual reality games could help bullying victims</title>
   	 <description>(PhysOrg.com) -- Virtual reality games could help children to escape victimisation and bullying at school, according to researchers at the University of Warwick.</description>
     <link>http://www.physorg.com/news177018428.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Mon, 09 Nov 2009 20:40:06 EST</pubDate>
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     <title>Crushing cigarettes in a virtual reality environment reduces tobacco addiction</title>
   	 <description>Smokers who crushed computer-simulated cigarettes as part of a psychosocial treatment program in a virtual reality environment had significantly reduced nicotine dependence and higher rates of tobacco abstinence than smokers participating in the same program who grasped a computer-simulated ball, according to a study described in the current issue of CyberPsychology and Behavior.</description>
     <link>http://www.physorg.com/news175870193.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Tue, 27 Oct 2009 13:50:55 EST</pubDate>
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     <title>Study examines how much is too much visual information when it comes to learning</title>
   	 <description>(PhysOrg.com) -- It`s been said that a picture is worth a thousand words. But with advances in computer graphics capabilities, more recent cognitive theory related to multimedia learning suggests that very visually complex images could actually hinder learning.</description>
     <link>http://www.physorg.com/news175857516.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Tue, 27 Oct 2009 10:30:01 EST</pubDate>
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     <title>Increased success a 'virtual' certainty for rugby players (w/ Video)</title>
   	 <description>Rugby players worldwide could benefit from a new virtual reality training programme created at Queen's University Belfast. Team members from Ulster Rugby have been working with researchers in the School of Psychology at Queen's on a range of virtual training scenarios that test expert players' perceptual skills. </description>
     <link>http://www.physorg.com/news174735396.html</link>
	 <category>Technology</category>
	 <pubDate>Wed, 14 Oct 2009 10:50:02 EST</pubDate>
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     <title>Communicating person to person through the power of thought alone (w/ Video)</title>
   	 <description>New research from the University of Southampton has demonstrated that it is possible for communication from person to person through the power of thought alone.</description>
     <link>http://www.physorg.com/news174044805.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Tue, 06 Oct 2009 10:47:37 EST</pubDate>
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     <title>Augmented reality to help astronauts make sense of space</title>
   	 <description>(PhysOrg.com) -- Life aboard the International Space Station is hard work. Crewmembers have a multiplicity of complex tasks, potentially involving thousands of tools, components and other items. But ESA astronaut Frank De Winne has begun testing the prototype of an unusual helper designed to make astronaut life easier.</description>
     <link>http://www.physorg.com/news172849854.html</link>
	 <category>Space &amp; Earth</category>
	 <pubDate>Tue, 22 Sep 2009 14:53:40 EST</pubDate>
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     <title>Robot Floor Tiles Move Beneath Your Feet</title>
   	 <description>(PhysOrg.com) -- In a stroke of odd creativity, Japanese researchers have created robotic blocks that automatically detect where you're walking and position themselves in front of you before you take your next step. As a system, the blocks create an infinite walking surface, acting somewhat like moving stones as you cross an invisible creek.</description>
     <link>http://www.physorg.com/news172837515.html</link>
	 <category>Electronics</category>
	 <pubDate>Tue, 22 Sep 2009 11:25:50 EST</pubDate>
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     <title>Child's play may revolutionize video gaming, police work</title>
   	 <description>(PhysOrg.com) -- What do hide-and-seek, police searches and video games such as Half-Life 2 have in common? More than you would think, say two University of Alberta researchers.</description>
     <link>http://www.physorg.com/news170688175.html</link>
	 <category>Other Sciences</category>
	 <pubDate>Fri, 28 Aug 2009 14:24:08 EST</pubDate>
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     <title>Modified HDTV screens used for 3-D technology (w/ Video)</title>
   	 <description>Surround 3-D TV is poised to take over your living room. For the first time, a team of researchers at the California Institute for Telecommunications and Information Technology (Calit2) at the University of California, San Diego, have designed a 9-panel, 3-D visualization display from HDTV LCD flat-screens developed by JVC.</description>
     <link>http://www.physorg.com/news169833282.html</link>
	 <category>Technology</category>
	 <pubDate>Tue, 18 Aug 2009 16:55:22 EST</pubDate>
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     <title>Virtual Worlds May Be the Future Setting of Scientific Collaboration</title>
   	 <description>(PhysOrg.com) -- Normally, virtual worlds are the setting of many online games and entertainment applications, but now they`re becoming a place for scientific collaboration and outreach, as well. A team of scientists from the California Institute of Technology, Princeton, Drexel University, and the Massachusetts Institute of Technology have formed the first professional scientific organization based entirely in virtual worlds. Called the Meta Institute for Computational Astrophysics (MICA), the organization conducts professional seminars and popular lectures, among other events, for its growing membership.</description>
     <link>http://www.physorg.com/news168608901.html</link>
	 <category>Technology</category>
	 <pubDate>Tue, 04 Aug 2009 12:49:02 EST</pubDate>
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     <title>'Last Lecture' prof's program to be updated</title>
   	 <description>(AP) --  Carnegie Mellon University will release an updated version of the animation-based software developed by late "last lecture" professor Randy Pausch to teach computer programming.</description>
     <link>http://www.physorg.com/news168268256.html</link>
	 <category>Technology</category>
	 <pubDate>Fri, 31 Jul 2009 14:11:36 EST</pubDate>
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     <title>Screens replace greens for South Korean golfers</title>
   	 <description>Park Joong-Soon raised his putter triumphantly after sinking a five-metre birdie on the final hole and pocketed his winnings from friends -- all without leaving the comfort of his local cafe.</description>
     <link>http://www.physorg.com/news166715312.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 13 Jul 2009 15:00:01 EST</pubDate>
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     <title>Really virtual reality</title>
   	 <description>(PhysOrg.com) -- Far from being geeky and exotic, virtual reality could be the key to a new range of innovative products. European researchers and industrialists have come together to build a world-leading community ready to exploit that promise.</description>
     <link>http://www.physorg.com/news162653042.html</link>
	 <category>Technology</category>
	 <pubDate>Wed, 27 May 2009 14:24:46 EST</pubDate>
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     <title>When virtual reality feels real (w/Video)</title>
   	 <description>Despite advances in computer graphics, few people would think virtual characters or objects are real. Yet placed in a virtual reality environment most people will interact with them as if they are really there. European researchers are finding out why.</description>
     <link>http://www.physorg.com/news161251636.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 11 May 2009 09:09:15 EST</pubDate>
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     <title>A (virtual) smart home controlled by your thoughts </title>
   	 <description>Light switches, TV remote controls and even house keys could become a thing of the past thanks to brain-computer interface (BCI) technology being developed in Europe that lets users perform everyday tasks with thoughts alone.</description>
     <link>http://www.physorg.com/news161248986.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 11 May 2009 08:23:43 EST</pubDate>
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     <title>Saving time -- and money -- with semantic design</title>
   	 <description>Whether designing the sleek body of a new Ferrari or laying out a mould for its brake casings, engineers spend an inordinate amount of time searching through design data. A new semantic engineering environment developed by European researchers promises to save time and boost productivity. The pioneering system, which hit the market late last year, offers a more flexible, scalable and user-orientated means of managing design data and product lifecycle information than the mostly monolithic solutions currently on the market. </description>
     <link>http://www.physorg.com/news159459860.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 20 Apr 2009 15:24:49 EST</pubDate>
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     <title>Researchers develop better training for keyhole surgery</title>
   	 <description>Researcher Sanne Botden has improved the training methods for surgeons who perform keyhole operations. At present, a relatively large number of errors are made during surgery of this kind. She defends her doctoral dissertation at Delft University of Technology in The Netherlands on Wednesday, 1 April.</description>
     <link>http://www.physorg.com/news157744729.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Tue, 31 Mar 2009 18:59:22 EST</pubDate>
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     <title>Catering to car buyers' desires</title>
   	 <description>(PhysOrg.com) -- Buying a new car is one of the biggest purchases most people make. But how can you be sure that the car you order will live up to your expectations? European and Asian researchers are using immersive virtual reality and emotional design to offer a solution.</description>
     <link>http://www.physorg.com/news157040818.html</link>
	 <category>Technology</category>
	 <pubDate>Mon, 23 Mar 2009 15:27:40 EST</pubDate>
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     <title>Cracking the spatial memory code</title>
   	 <description>Researchers have shown that they can tell where a person is "standing" within a virtual reality room on the basis of the pattern of activity in the brain alone. The findings, published online on March 12th in Current Biology, a Cell Press publication, offer compelling evidence that the hippocampus, a region of the brain critical to navigation, memory, and imagining future experiences, works in a structured and predictable way. That discovery is contrary to what many experts had previously suspected, according to the researchers.</description>
     <link>http://www.physorg.com/news156096557.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Thu, 12 Mar 2009 17:09:49 EST</pubDate>
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     <title>'Mind-reading' experiment highlights how brain records memories</title>
   	 <description>It may be possible to "read" a person's memories just by looking at brain activity, according to research carried out by Wellcome Trust scientists. In a study published today in the journal Current Biology, they show that our memories are recorded in regular patterns, a finding which challenges current scientific thinking.</description>
     <link>http://www.physorg.com/news156084067.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Thu, 12 Mar 2009 13:41:32 EST</pubDate>
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     <title>The first virtual reality technology to let you see, hear, smell, taste and touch</title>
   	 <description>(PhysOrg.com) -- The first virtual reality headset that can stimulate all five senses will be unveiled at a major science event in London on March 4th.</description>
     <link>http://www.physorg.com/news155397580.html</link>
	 <category>Technology</category>
	 <pubDate>Wed, 04 Mar 2009 14:00:03 EST</pubDate>
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     <title>Engineering graduate student narrows gap between high-resolution video and virtual reality</title>
   	 <description>(PhysOrg.com) -- With their immersive 3D capabilities, virtual-reality environments (VEs) provide the kind of intense visual experience that two-dimensional digital televisions could never to live up to. But digital TVs outperform VEs in one important way: They can play high-resolution video in real-time without a hitch, while VEs have trouble rendering the data-heavy video clips at a constant frame rate. </description>
     <link>http://www.physorg.com/news152981636.html</link>
	 <category>Technology</category>
	 <pubDate>Wed, 04 Feb 2009 14:55:59 EST</pubDate>
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     <title>Cell phones dangerous for child pedestrians, study finds</title>
   	 <description>Children who talk on cell phones while crossing streets are at a higher risk for injuries or death in a pedestrian accident, said psychologists at the University of Alabama at Birmingham (UAB) in a new study that will appear in the February issue of Pediatrics.</description>
     <link>http://www.physorg.com/news152196931.html</link>
	 <category>Medicine &amp; Health</category>
	 <pubDate>Mon, 26 Jan 2009 12:56:35 EST</pubDate>
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