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Manchester scientists create bedtime 3D fun

Technology / Engineering

created Nov 26, 2008 | popularity not rated yet | comments 0

(PhysOrg.com) -- The University of Manchester has teamed up with Manchester based licensed textile company Character World and brand management firm Brand 360 to produce an innovative range of 3D Spider-Man duvet covers and ...


Television shows can affect racial judgments

Other Sciences / Other

created Feb 20, 2008 | popularity 4 / 5 (2) | comments 1

A new study published in the journal Human Communication Research reveals that viewers can be influenced by exposure to racial bias in the media, even without realizing it.


Second Life

Is Second Life's Economy Too Big To Fail?

Technology / Internet

created Oct 13, 2009 | popularity 3.7 / 5 (7) | comments 1

One of the more interesting developments in terms of technology is the virtual economy -- and how it translates into something that involves real money.


Is metabolic character different between men and women with gallstone disease?

Medicine & Health / Diseases

created Apr 20, 2009 | popularity not rated yet | comments 0

There are a cluster of metabolic syndrome, that include obesity, high level of fasting plasma glucose, hypertriglyceridemia and hypertension, which is closely associated with the increased morbidity and mortality caused by ...


'Champions' to unleash virtual heroes and foes

Technology / Software

created Aug 07, 2009 | popularity 3 / 5 (2) | comments 0

(AP) -- Think you can do better than Stan Lee? Launching next month, the new massively multiplayer online role-playing game "Champions Online" will let gamers create their own virtual superheroes. Sorry, no Spider-Men or ...


Babies prefer good Samaritans

Medicine & Health / Psychology & Psychiatry

created Nov 21, 2007 | popularity 4.6 / 5 (17) | comments 0

In the first evidence of its kind to date, Yale researchers find that infants prefer individuals who help others to those who either do nothing, or interfere with others’ goals, it is reported today in Nature.


Narrative entertainment programming can lead to persuasive outcomes

Other Sciences / Other

created Dec 17, 2008 | popularity not rated yet | comments 0

Entertainment-education is a common strategy for incorporating health and other educational messages into popular entertainment media. Its goal is to positively influence awareness, knowledge, attitudes, and behaviors in ...


Will Wright, creator of computer game hits such as SimCity and The Sims

'The Sims' are back -- with more personality

Technology / Software

created Jun 01, 2009 | popularity not rated yet | comments 0

US videogame giant Electronic Arts launches this week episode three in the life of multi-billion-dollar franchise "The Sims", this time adding a psychological dimension to the computer game.


Machine Learning by Watching and Listening

Technology / Computer Sciences

created Oct 05, 2009 | popularity 4.7 / 5 (7) | comments 0

(PhysOrg.com) -- To expand the boundaries of machine intelligence, Ben Taskar is using television shows with large fan bases like CSI, Alias, and Lost to teach computers how to be smarter about what they see, hear and read.


The two worlds of kids' morals

Medicine & Health / Other

created Mar 02, 2009 | popularity 4 / 5 (1) | comments 1

Children's moral behavior and attitudes in the real world largely carry over to the virtual world of computers, the Internet, video games and cell phones. Interestingly, there are marked gender and race differences in the ...


This handout picture shows a 41-year-old paralysed man enjoying a virtual walk in the online world of 'Second Life'

Virtual mobility for disabled wins Second Life prize

Technology / Internet

created May 02, 2009 | popularity 3 / 5 (2) | comments 2

An organization that lets people with disabilities virtually climb mountains and hike trails shared top honors in a first-ever Second Life prize for in-world projects improving real-world lives.


Parts of brain involved in social cognition may be in place by age 6

Medicine & Health / Neuroscience

created Jul 15, 2009 | popularity 4 / 5 (1) | comments 0

the ability to think about the minds and mental states of others—is essential for human beings. In the last decade, a group of regions has been discovered in the human brain that are specifically used for social cognition. ...


Nintendo's Mario endures even as games come and go (AP)

Nintendo's Mario endures even as games come and go

Technology / Software

created Nov 18, 2009 | popularity 3 / 5 (1) | comments 0

(AP) -- You might call him the Mickey Mouse of video games. He's reminiscent of a doughnut, round and sweet and comforting. He's also a vessel, devoid of a real personality so you can live vicariously through ...


John Quincy Adams tweeting thanks to Mass. society (AP)

John Quincy Adams tweeting thanks to Mass. society

Technology / Internet

created Aug 04, 2009 | popularity 5 / 5 (1) | comments 0

(AP) -- It seems John Quincy Adams was way ahead of his time. A high school student touring the sixth U.S. president's archives recently noticed his bite-sized diary entries looked a lot like tweets.


Too scary to be real, research looks to quantify eeriness in virtual characters

Too scary to be real, research looks to quantify eeriness in virtual characters

Technology / Computer Sciences

created Sep 22, 2009 | popularity 4.7 / 5 (6) | comments 1

(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look ...