Search results for virtual mirror:
Trying on clothes in a magic mirror
Aug 26, 2008 |
3.9 / 5 (13) |
5
(PhysOrg.com) -- Wouldn’t it be nice if we could shop for clothes without constantly having to try them on in the fitting room? The vision could soon become a reality thanks to the “virtual mirror” presented by Fraunhofer ...
Humans Do Not Understand Mirror Reflections, Say Researchers
Dec 21, 2005 |
3.6 / 5 (157) |
0
Psychologists at the University of Liverpool have found that people still find it difficult to understand how mirrors work.
Learning in the spinning room
Technology / Computer Sciences
Feb 01, 2007 |
5 / 5 (3) |
0
Learning from books can be a dry and boring experience for school students. The spinning room, in contrast, is highly entertaining: it combines the real world with virtual 3-D objects and explains science to ...
Hands-off shoe fitting
Mar 01, 2007 |
4 / 5 (5) |
0
A new technology puts an end to the tedious business of buying shoes: Customers can now try on a variety of models in front of a virtual mirror without changing their shoes. They can navigate through the collection ...
Is Second Life's Economy Too Big To Fail?
Oct 13, 2009 |
3.7 / 5 (7) |
1
One of the more interesting developments in terms of technology is the virtual economy -- and how it translates into something that involves real money.
Video game Everquest 2 provides new way to study human behavior
Feb 27, 2009 |
4 / 5 (2) |
1
A research study by a University of Minnesota computer scientist and colleagues from across the country shows that online, interactive gaming communities are now so massive that they mirror traditional communities.
3D Display Offers Glimpse of Future Media
Nov 10, 2008 |
4.6 / 5 (82) |
14
(PhysOrg.com) -- The 3D objects in the display box may at first look like a product of smoke-and-mirrors trickery. That impression would be about half right, as a rapidly spinning mirror is one important component ...
Virtual reality games could help bullying victims
Medicine & Health / Psychology & Psychiatry
Nov 09, 2009 |
not rated yet |
0
(PhysOrg.com) -- Virtual reality games could help children to escape victimisation and bullying at school, according to researchers at the University of Warwick.
Crushing cigarettes in a virtual reality environment reduces tobacco addiction
Medicine & Health / Psychology & Psychiatry
Oct 27, 2009 |
not rated yet |
0
Smokers who crushed computer-simulated cigarettes as part of a psychosocial treatment program in a virtual reality environment had significantly reduced nicotine dependence and higher rates of tobacco abstinence than smokers ...
Large binocular telescope achieves first binocular light
Mar 06, 2008 |
4.8 / 5 (22) |
2
The Large Binocular Telescope on Mount Graham, Ariz., has taken celestial images using its twin side-by-side, 8.4-meter (27.6 foot) primary mirrors together, achieving first "binocular" light.
Virtual solution to driving phobias
Medicine & Health / Psychology & Psychiatry
Oct 19, 2009 |
5 / 5 (1) |
0
(PhysOrg.com) -- Nervous drivers are being helped to overcome their road phobias by donning Cyclops-style goggles that transport them to a three-dimensional virtual world.
Building real security with virtual worlds
Technology / Computer Sciences
Nov 26, 2009 |
4 / 5 (5) |
1
(PhysOrg.com) -- Advances in computerized modeling and prediction of group behavior, together with improvements in video game graphics, are making possible virtual worlds in which defense analysts can explore ...
Imagine Peace Tower lights in Second Life
Oct 11, 2009 |
not rated yet |
0
Just hours after Friday's annual lighting of the Imagine Peace Tower in Iceland, a virtual version of the tribute to late Beatle John Lennon opened in online world Second Life.
Researchers Bring Avatars and People Together for Virtual Meetings in Physical Spaces (w/ Video)
Technology / Computer Sciences
Oct 19, 2009 |
3 / 5 (2) |
0
(PhysOrg.com) -- While you can't yet teleport or clone yourself to be in two places nearly at once, computer scientists are working on what might be the next best thing.
Virtual Worlds May Be the Future Setting of Scientific Collaboration
Aug 04, 2009 |
4.6 / 5 (17) |
2
(PhysOrg.com) -- Normally, virtual worlds are the setting of many online games and entertainment applications, but now they’re becoming a place for scientific collaboration and outreach, as well. A team of ...


