News tagged with game partners
Do we think that machines can think?
Jul 09, 2008 |
4.4 / 5 (11) |
1
When our PC goes on strike again we tend to curse it as if it was a human. The question of why and under what circumstances we attribute human-like properties to machines and how such processes manifest on a cortical level ...
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Action video game players experience diminished proactive attention
Medicine & Health / Psychology & Psychiatry
Oct 13, 2009 |
4.7 / 5 (3) |
0
Video game players are often accused of passively reacting to tasks that are spoon fed to them through graphics and stimuli on the screen. A group of researchers from Iowa State University shows that playing lots of video ...
Don't be happy, be worried: Sports fans need dose of negative
Other Sciences / Social Sciences
Nov 16, 2009 |
not rated yet |
1
For sports fans watching their favorite team play, the greatest enjoyment comes only with a strong dollop of fear and maybe even near-despair, a new study suggests.
Football injuries in US high school athletes more severe during kickoff, punting
Aug 12, 2009 |
4 / 5 (1) |
0
Injuries can occur during a sporting competition at any time. However, new research finds that during football, injuries sustained at the beginning or middle of a game are more severe compared to injuries sustained during ...
Researchers develop game for HIV+ youth
Medicine & Health / HIV & AIDS
Jun 23, 2009 |
not rated yet |
0
Researchers at The University of Texas School of Public Health have developed a game for HIV-positive youth, +CLICK, designed to reduce secondary transmission of the virus.
Consumer anger pays off: Strategic displays may aid negotiations
Other Sciences / Social Sciences
May 12, 2009 |
5 / 5 (1) |
0
The time-honored tradition of displaying emotions to try to get a better deal might actually work, but inflating emotions can backfire, according to a new study in the Journal of Consumer Research.
Study to see if video games can boost thinking skills in elderly
Medicine & Health / Psychology & Psychiatry
Jun 30, 2009 |
5 / 5 (1) |
0
Researchers at North Carolina State University and the Georgia Institute of Technology have received a $1.2 million grant from the National Science Foundation to study whether and how video games can boost ...
Deal or No Deal? Game Show used to study Risk Aversion Behavior
Other Sciences / Social Sciences
Jul 15, 2009 |
3 / 5 (2) |
0
(PhysOrg.com) -- A new study in the International Review of Finance , published by Wiley-Blackwell, used data from the popular television game show, 'Deal or No Deal?', to explore risk aversion and economic decision-making ...
ISU psychologists offer parental advice on promoting kids' healthy video game play
Medicine & Health / Psychology & Psychiatry
Nov 24, 2009 |
4 / 5 (2) |
0
(PhysOrg.com) -- Parents often find themselves in a holiday quandary when deciding on which video games to purchase for their kids. They know that their children want video games, but they also want to ensure ...
Video game minority report: Lots of players, few characters
Other Sciences / Social Sciences
Jul 29, 2009 |
3.3 / 5 (3) |
1
If the future of entertainment is interactive media, some minorities are still headed back to the past.
Playing video games for better, not worse
Medicine & Health / Psychology & Psychiatry
Jun 18, 2009 |
5 / 5 (1) |
0
ANN ARBOR, Mich.---Some video games can make children kinder and more likely to help---not hurt---other people.
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