Nintendo DS

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The Nintendo DS (ニンテンドーDS, Nintendō Dī Esu?, sometimes abbreviated to DS or NDS) is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in Canada, the United States, and Japan. The console features a clamshell design, similar to the Game Boy Advance SP, with two LCD screens inside—with the bottom one being a touchscreen. The Nintendo DS also features a built-in microphone and supports wireless IEEE 802.11 (Wi-Fi) standards, allowing players to interact with each other within short range (10–30 m, depending on conditions) or online with the Nintendo Wi-Fi Connection service, which launched later in the console's lifespan. This was the first Nintendo console to be released in North America prior to Japan.

The system's code name was Nitro, and this can be seen in the model number that appear on the unit (NTR-001). The console's name officially refers to "Developers' System", in reference to developers of new game designs the system was meant to inspire, and "Dual Screen", the system's most obvious and distinct feature.

On March 2, 2006, Nintendo released the Nintendo DS Lite, a redesign of the Nintendo DS, in Japan. It was later released in North America, Europe, and Australia in June 2006. The DS Lite is a slimmer and lighter version of the Nintendo DS and has brighter screens. Nintendo of America refers to the older model as the "original style" Nintendo DS. It is often affectionately referred to by fans as the "DS Phat." On October 2, 2008, Nintendo announced the Nintendo DSi, another redesign of the Nintendo DS, at the Nintendo Fall Media Summit. It was released in Japan on November 1, 2008 and in North America, Europe and Australia in April 2009.

For more information about Nintendo DS, read the full article at Wikipedia.
This text uses material from Wikipedia and is available under the GNU Free Documentation License.


News tagged with nintendo ds

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July video game sales show sharp decline

Technology / Business

created Aug 14, 2009 | popularity not rated yet | comments 1

(AP) -- Hurt by the recession and few hit game launches, U.S. retail sales of video games dropped sharply in July, showing an even bigger decline than what many analysts were expecting.


Nintendo's annual profit rises 8.5 percent

Technology / Business

created May 07, 2009 | popularity not rated yet | comments 0

(AP) -- Nintendo Co. reported an 8.5 percent rise in annual profit as the video game maker shrugged off the global slowdown that has battered other Japanese manufacturers.


Nintendo not planning price cuts for hit machines (AP)

Nintendo not planning price cuts for hit machines

Technology / Business

created Apr 09, 2009 | popularity 3 / 5 (1) | comments 0

(AP) -- Nintendo has weathered the global recession because of the popularity of its game machines and won't be resorting to price cuts to boost sales, the company's president said Thursday.


Global sales of Nintendo's Wii top 50 million

Technology / Business

created Mar 26, 2009 | popularity 5 / 5 (1) | comments 0

(AP) -- Japanese game maker Nintendo Co. said Thursday global sales of its popular Wii video game console have topped 50 million since it went on sale worldwide in late 2006.


Video game industry bucks downturn with Feb. sales

Technology / Business

created Mar 19, 2009 | popularity 5 / 5 (1) | comments 0

(AP) -- The video game industry continued to defy the recession in February, posting double-digit year-over-year growth with Nintendo Co.'s popular Wii gaming system leading the way.


A participant of a game tournament is seen behind his Nintendo DS

Nintendo sells 100 million DS consoles

Electronics / Consumer & Gadgets

created Mar 12, 2009 | popularity 5 / 5 (1) | comments 0

Nintendo said sales of its handheld DS have topped 100 million machines less than five years since its launch, reaching the milestone faster than any other game console.


iPod Touch 8GB or 16GB

iPod Touch offers video-game fun

Electronics / Consumer & Gadgets

created Feb 25, 2009 | popularity 1.5 / 5 (4) | comments 1

My video-game addiction took on a new, smaller footprint after the holidays. Resigning myself to the fact that my four-year-old iPod was never going to die of its own accord, I proactively put the clunky, ...