Related topics: playstation 3 , wii , xbox 360 , electronic arts , game
Video game
hideA video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.
The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[citation needed] Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.
Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. But other feedback may come via haptic peripherals, such as vibration force feedback.
For more information about Video game, read the full article at
Wikipedia.
This text uses material from Wikipedia and is available under the GNU Free Documentation License.
News tagged with video game
Hardware-accelerated global illumination by image space photon mapping
Technology / Computer Sciences
Dec 22, 2009 |
4.4 / 5 (7) |
0
Research presented in a paper by Morgan McGuire, assistant professor of computer science at Williams College, and co-author Dr. David Luebke of NVIDIA, introduces a new algorithm to improve computer graphics for video games.
Researchers demonstrate a better way for computers to 'see' (w/ Video)
Technology / Computer Sciences
Dec 02, 2009 |
4.7 / 5 (17) |
4
Taking inspiration from genetic screening techniques, researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware.
UCSD Experts Calculate How Much Information Americans Consume
Other Sciences / Social Sciences
Dec 14, 2009 |
3 / 5 (3) |
0
(PhysOrg.com) -- U.S. households consumed approximately 3.6 zettabytes of information in 2008, according to the "How Much Information? 2009 Report on American Consumers," released today by the University of ...
Racing, shooting and zapping your way to better visual skills
Medicine & Health / Psychology & Psychiatry
Dec 17, 2009 |
4.7 / 5 (3) |
0
Do your kids want a Wii, a PlayStation or an Xbox 360 this year? This holiday gift season is packed with popular gaming systems and adrenaline-pumping, sharpshooting games. What's a parent to do? Is there any redeeming value ...
Scientists Shed New Light On Right Brain Activity
Medicine & Health / Neuroscience
Dec 16, 2009 |
4.3 / 5 (4) |
0
It’s a world first: thanks to new technology developed by the University of Victoria, Canada, researchers can now show how multiple parts of the right brain dynamically process spatial relationships.
'Shoot-'em-up' video game increases teenagers' science knowledge
Dec 08, 2009 |
4.3 / 5 (7) |
2
While navigating the microscopic world of immune system proteins and cells to save a patient suffering from a raging bacterial infection, young teenage players of the "Immune Attack" video game measurably improved their understanding ...
'Uncharted 2' nabs top prize at VGAs
Dec 13, 2009 |
not rated yet |
0
(AP) -- The cinematic action adventure "Uncharted 2: Among Thieves" nabbed three prizes including game of the year at the Spike TV Video Game Awards.
Video game watchdog shuts down, victim of economy
Dec 18, 2009 |
not rated yet |
0
(AP) -- David Walsh said when he was assembling his first report card on video game violence 13 years ago, children were attacking on-screen monsters or aliens with imaginary chain saws and guns.
Take-Two posts larger 4Q loss on higher charges
Dec 18, 2009 |
not rated yet |
0
(AP) -- Charges and expenses outweighed higher sales and drove video game publisher Take-Two Interactive Software Inc. to post a wider fourth-quarter loss on Thursday, as billionaire activist investor Carl Icahn reported ...
Too scary to be real, research looks to quantify eeriness in virtual characters
Technology / Computer Sciences
Sep 22, 2009 |
4.7 / 5 (6) |
1
(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look ...
November video game sales fall 8 percent to $2.7B
Dec 10, 2009 |
not rated yet |
0
(AP) -- Americans reached into their pockets - though not as deep as last year - to spend $2.7 billion on video games in November, according to figures reported Thursday by market researcher NPD Group.
Building real security with virtual worlds
Technology / Computer Sciences
Nov 26, 2009 |
4.2 / 5 (6) |
1
(PhysOrg.com) -- Advances in computerized modeling and prediction of group behavior, together with improvements in video game graphics, are making possible virtual worlds in which defense analysts can explore ...
Xbox 360, PlayStation 3 friend Facebook
Electronics / Consumer & Gadgets
Nov 18, 2009 |
2 / 5 (2) |
0
(AP) -- Users of the Xbox 360 and PlayStation 3 video game consoles can now brag about their achievements on Facebook.
Action video games improve vision
Medicine & Health / Neuroscience
Mar 29, 2009 |
5 / 5 (7) |
3
Video games that involve high levels of action, such as first-person-shooter games, increase a player's real-world vision, according to research in today's Nature Neuroscience.
'Call of Duty' sells $310M in N Amer, UK in 24 hrs
Nov 12, 2009 |
3.7 / 5 (3) |
0
(AP) -- First-day sales of Activision Blizzard Inc.'s "Call of Duty: Modern Warfare 2" broke records, raking in an estimated $310 million in North America and the United Kingdom alone.


