Video game
hideA video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.
The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[citation needed] Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.
Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. But other feedback may come via haptic peripherals, such as vibration force feedback.
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News tagged with video game
Strategic video game improves critical cognitive skills in older adults
Medicine & Health / Psychology & Psychiatry
Dec 11, 2008 |
4.5 / 5 (30) |
1
A desire to rule the world may be a good thing if you're over 60 and worried about losing your mental faculties. A new study found that adults in their 60s and 70s can improve a number of cognitive functions by playing a ...
Study shows playing video games can change behaviour and biology
Aug 06, 2008 |
3.8 / 5 (24) |
3
(PhysOrg.com) -- Video games are among the most popular entertainment media in the world. Now, groundbreaking research involving McMaster University researchers shows that a specially designed video game can ...
Is technology producing a decline in critical thinking and analysis?
Medicine & Health / Psychology & Psychiatry
Jan 28, 2009 |
4.6 / 5 (9) |
18
As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved, according to research by Patricia Greenfield, UCLA distinguished professor ...
Action video games improve vision
Medicine & Health / Neuroscience
Mar 29, 2009 |
5 / 5 (7) |
3
Video games that involve high levels of action, such as first-person-shooter games, increase a player's real-world vision, according to research in today's Nature Neuroscience.
New 3-D sensors coming soon to computers, cameras, other gadgets
Jul 08, 2009 |
5 / 5 (6) |
1
In the science fiction movie "Minority Report," set 50 years in the future, Tom Cruise's character interacts with a computer display by moving his hands in front of it.
Too scary to be real, research looks to quantify eeriness in virtual characters
Technology / Computer Sciences
Sep 22, 2009 |
4.7 / 5 (6) |
1
(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look ...
Building real security with virtual worlds
Technology / Computer Sciences
Nov 26, 2009 |
4 / 5 (5) |
1
(PhysOrg.com) -- Advances in computerized modeling and prediction of group behavior, together with improvements in video game graphics, are making possible virtual worlds in which defense analysts can explore ...
Qualcomm backs game console for 'next billion'
Electronics / Consumer & Gadgets
Mar 23, 2009 |
3.8 / 5 (4) |
2
(AP) -- A startup called Zeebo Inc. is betting that people in emerging markets want to play good video games just as much as people in the U.S., Western Europe and Japan do.
Study: Video games can teach helpful behavior, too
Medicine & Health / Psychology & Psychiatry
Apr 02, 2009 |
5 / 5 (3) |
0
(PhysOrg.com) -- Previous research by Iowa State University psychologists has found that violent video games can teach children to be aggressive, producing more aggressive behaviors over time. But according ...
Action video game players experience diminished proactive attention
Medicine & Health / Psychology & Psychiatry
Oct 13, 2009 |
4.7 / 5 (3) |
0
Video game players are often accused of passively reacting to tasks that are spoon fed to them through graphics and stimuli on the screen. A group of researchers from Iowa State University shows that playing lots of video ...
'Star Trek Online' to beam gamers to the bridge
Nov 13, 2009 |
3 / 5 (4) |
0
(AP) -- The most iconic setting in "Star Trek" almost didn't make it into the series' online video game.
'Call of Duty' sells $310M in N Amer, UK in 24 hrs
Nov 12, 2009 |
3.7 / 5 (3) |
0
(AP) -- First-day sales of Activision Blizzard Inc.'s "Call of Duty: Modern Warfare 2" broke records, raking in an estimated $310 million in North America and the United Kingdom alone.
Sony PS3 tops Nintendo Wii in Japan in March: survey
Electronics / Consumer & Gadgets
Apr 07, 2009 |
5 / 5 (2) |
0
Sony has been given a vital boost in the battle for the multibillion-dollar video game industry, with a survey showing its PlayStation 3 outsold Nintendo's Wii in Japan for the first time in 16 months.
Video game minority report: Lots of players, few characters
Other Sciences / Social Sciences
Jul 29, 2009 |
3.3 / 5 (3) |
1
If the future of entertainment is interactive media, some minorities are still headed back to the past.
New study finds links between video-game playing and health risks in adults
Aug 18, 2009 |
5 / 5 (2) |
0
While video gaming is generally perceived as a pastime for children and young adults, research shows that the average age of players in the United States is 35. Investigators from the Centers for Disease Control and Prevention ...


