Related topics: playstation 3 , wii , xbox 360 , electronic arts , game
Video game
hideA video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.
The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[citation needed] Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.
Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. But other feedback may come via haptic peripherals, such as vibration force feedback.
For more information about Video game, read the full article at
Wikipedia.
This text uses material from Wikipedia and is available under the GNU Free Documentation License.
News tagged with video game
Researchers demonstrate a better way for computers to 'see' (w/ Video)
Technology / Computer Sciences
Dec 02, 2009 |
4.7 / 5 (17) |
4
Taking inspiration from genetic screening techniques, researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware.
Too scary to be real, research looks to quantify eeriness in virtual characters
Technology / Computer Sciences
Sep 22, 2009 |
4.7 / 5 (6) |
1
(PhysOrg.com) -- Indiana University's Karl MacDorman has been to the valley -- the uncanny valley of virtual humans so lifelike they give us real humans the creeps. What he's found is that things don't look ...
Action video games improve vision
Medicine & Health / Neuroscience
Mar 29, 2009 |
5 / 5 (7) |
3
Video games that involve high levels of action, such as first-person-shooter games, increase a player's real-world vision, according to research in today's Nature Neuroscience.
Hardware-accelerated global illumination by image space photon mapping
Technology / Computer Sciences
Dec 22, 2009 |
4.4 / 5 (7) |
0
Research presented in a paper by Morgan McGuire, assistant professor of computer science at Williams College, and co-author Dr. David Luebke of NVIDIA, introduces a new algorithm to improve computer graphics for video games.
UCSD Experts Calculate How Much Information Americans Consume
Other Sciences / Social Sciences
Dec 14, 2009 |
3 / 5 (3) |
0
(PhysOrg.com) -- U.S. households consumed approximately 3.6 zettabytes of information in 2008, according to the "How Much Information? 2009 Report on American Consumers," released today by the University of ...
'Shoot-'em-up' video game increases teenagers' science knowledge
Dec 08, 2009 |
4.3 / 5 (7) |
2
While navigating the microscopic world of immune system proteins and cells to save a patient suffering from a raging bacterial infection, young teenage players of the "Immune Attack" video game measurably improved their understanding ...
Building real security with virtual worlds
Technology / Computer Sciences
Nov 26, 2009 |
4.2 / 5 (6) |
1
(PhysOrg.com) -- Advances in computerized modeling and prediction of group behavior, together with improvements in video game graphics, are making possible virtual worlds in which defense analysts can explore ...
Xbox 360, PlayStation 3 friend Facebook
Electronics / Consumer & Gadgets
Nov 18, 2009 |
2 / 5 (2) |
0
(AP) -- Users of the Xbox 360 and PlayStation 3 video game consoles can now brag about their achievements on Facebook.
'Call of Duty' sells $310M in N Amer, UK in 24 hrs
Nov 12, 2009 |
3.7 / 5 (3) |
0
(AP) -- First-day sales of Activision Blizzard Inc.'s "Call of Duty: Modern Warfare 2" broke records, raking in an estimated $310 million in North America and the United Kingdom alone.
Professor uses video games to explore facets of autism
Oct 13, 2009 |
4.5 / 5 (2) |
0
(PhysOrg.com) -- Matthew Belmonte, assistant professor of human development, is looking for order behind the many behavioral and physiological features of autism.
Startup lets you play console video games remotely
Sep 14, 2009 |
not rated yet |
0
(AP) -- As any a video game aficionado knows, it's easy to pop a game into your Xbox 360 or PlayStation 3 and spend hours working your way from one level to the next. Without the hefty console, though, you're out of luck ...
Microsoft cutting price of high-end Xbox 360
Electronics / Consumer & Gadgets
Aug 27, 2009 |
not rated yet |
0
(AP) -- Microsoft Corp. is slashing the price of the high-end Xbox 360 console by $100, matching Sony's $100 price cut for the PlayStation 3 last week.
PlayStation 3 price cut by $100; slimmer model to come
Electronics / Consumer & Gadgets
Aug 18, 2009 |
2.5 / 5 (2) |
0
(AP) -- After months of rumors and anticipation, Sony Corp. is slashing the price of the PlayStation 3 by $100 in hopes of boosting sales of the console ahead of the important holiday season.
Game makers pause, reload: Are price cuts next?
Jul 30, 2009 |
1 / 5 (1) |
3
Kathleen Byrnes and Justin Choi, a married couple attending medical school at Tulane University, say $40 is just too much to fork over for a Nintendo Wii game they might not enjoy. They haven't bought one ...
New 3-D sensors coming soon to computers, cameras, other gadgets
Jul 08, 2009 |
5 / 5 (6) |
1
In the science fiction movie "Minority Report," set 50 years in the future, Tom Cruise's character interacts with a computer display by moving his hands in front of it.


