News tagged with virtual behaviors
The two worlds of kids' morals
Mar 02, 2009 |
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Children's moral behavior and attitudes in the real world largely carry over to the virtual world of computers, the Internet, video games and cell phones. Interestingly, there are marked gender and race differences in the ...
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Building real security with virtual worlds
Technology / Computer Sciences
Nov 26, 2009 |
4 / 5 (5) |
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(PhysOrg.com) -- Advances in computerized modeling and prediction of group behavior, together with improvements in video game graphics, are making possible virtual worlds in which defense analysts can explore ...
Children with autism may learn from 'virtual peers'
Feb 29, 2008 |
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Using “virtual peers” -- animated life-sized children that simulate the behaviors and conversation of typically developing children -- Northwestern University researchers are developing interventions designed ...
TORC at UH turns to virtual world of Second Life for new study
Aug 07, 2008 |
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The University of Houston department of health and human performance is launching an international effort to recruit 500 participants for a study promoting healthy dietary habits and physical activity. The study will take ...
Cell phones dangerous for child pedestrians, study finds
Jan 26, 2009 |
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Children who talk on cell phones while crossing streets are at a higher risk for injuries or death in a pedestrian accident, said psychologists at the University of Alabama at Birmingham (UAB) in a new study that will appear ...
Scientists create hybrid system of human-machine interaction
Jun 16, 2009 |
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In a groundbreaking study, scientists at Florida Atlantic University have created a "hybrid" system to examine real-time interactions between humans and machines (virtual partners).
Virtual world therapeautic for addicts: study shows
Apr 28, 2008 |
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Patients in therapy to overcome addictions have a new arena to test their coping skills—the virtual world. A new study by University of Houston Associate Professor Patrick Bordnick found that a virtual reality ...
Research shows avatars can negatively affect users
Other Sciences / Social Sciences
Nov 10, 2009 |
3.4 / 5 (5) |
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(PhysOrg.com) -- Although often seen as an inconsequential feature of digital technologies, one's self-representation, or avatar, in a virtual environment can affect the user's thoughts, according to research by a University ...
Second Life data offers window into how trends spread
Technology / Computer Sciences
Jul 02, 2009 |
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(PhysOrg.com) -- Do friends wear the same style of shoe or see the same movies because they have similar tastes, which is why they became friends in the first place? Or once a friendship is established, do ...
Virtual reality games could help bullying victims
Medicine & Health / Psychology & Psychiatry
Nov 09, 2009 |
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(PhysOrg.com) -- Virtual reality games could help children to escape victimisation and bullying at school, according to researchers at the University of Warwick.
Crushing cigarettes in a virtual reality environment reduces tobacco addiction
Medicine & Health / Psychology & Psychiatry
Oct 27, 2009 |
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Smokers who crushed computer-simulated cigarettes as part of a psychosocial treatment program in a virtual reality environment had significantly reduced nicotine dependence and higher rates of tobacco abstinence than smokers ...
List of search results for virtual behaviors


