Virtual world

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The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.

Massively multiplayer online games commonly depict a world very similar to the real world, with real world rules and real-time actions, and communication. Communication is usually textual, with real-time voice communication using VOIP also possible.[clarification needed]

Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chatrooms. Sometimes, emoticons or 'smilies' are available, to show feeling or facial expression. Emoticons often have a keyboard shortcut. Edward Castronova is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.

For more information about Virtual world, read the full article at Wikipedia.
This text uses material from Wikipedia and is available under the GNU Free Documentation License.


News tagged with virtual world

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Building real security with virtual worlds

Building real security with virtual worlds

Technology / Computer Sciences

created 23 hours ago | popularity 4 / 5 (5) | comments 1

(PhysOrg.com) -- Advances in computerized modeling and prediction of group behavior, together with improvements in video game graphics, are making possible virtual worlds in which defense analysts can explore ...


Researchers Bring Avatars and People Together for Virtual Meetings in Physical Spaces (w/ Video)

Technology / Computer Sciences

created Oct 19, 2009 | popularity 3 / 5 (2) | comments 0

(PhysOrg.com) -- While you can't yet teleport or clone yourself to be in two places nearly at once, computer scientists are working on what might be the next best thing.


Virtual solution to driving phobias

Virtual solution to driving phobias

Medicine & Health / Psychology & Psychiatry

created Oct 19, 2009 | popularity 5 / 5 (1) | comments 0

(PhysOrg.com) -- Nervous drivers are being helped to overcome their road phobias by donning Cyclops-style goggles that transport them to a three-dimensional virtual world.


In search of machines that play at being human

In search of machines that play at being human

Technology / Computer Sciences

created Oct 14, 2009 | popularity 2 / 5 (3) | comments 0

Researchers at Carlos III University (Spain) have taken part in an international contest whose objective is to improve artificial intelligence utilized in virtual worlds. The challenge for the participants ...


Second Life

Is Second Life's Economy Too Big To Fail?

Technology / Internet

created Oct 13, 2009 | popularity 3.7 / 5 (7) | comments 1

One of the more interesting developments in terms of technology is the virtual economy -- and how it translates into something that involves real money.


Eye-tracking software opens online worlds to people with disabilities

Eye-tracking software opens online worlds to people with disabilities (w/ Video)

Technology / Software

created Aug 12, 2009 | popularity 4 / 5 (1) | comments 0

(PhysOrg.com) -- Technology that allows gamers to control game functions with only their eyes is helping to open virtual worlds such as Second Life and World of Warcraft to people with severe motor disabilities.


Virtual Worlds May Be the Future Setting of Scientific Collaboration

Virtual Worlds May Be the Future Setting of Scientific Collaboration

Technology / Hi Tech

created Aug 04, 2009 | popularity 4.6 / 5 (17) | comments 2

(PhysOrg.com) -- Normally, virtual worlds are the setting of many online games and entertainment applications, but now they’re becoming a place for scientific collaboration and outreach, as well. A team of ...


Second Life data offers window into how trends spread

Second Life data offers window into how trends spread

Technology / Computer Sciences

created Jul 02, 2009 | popularity not rated yet | comments 1

(PhysOrg.com) -- Do friends wear the same style of shoe or see the same movies because they have similar tastes, which is why they became friends in the first place? Or once a friendship is established, do ...


Secure, 3D Meeting Service Now Available with Lotus Sametime

Secure, 3D Meeting Service Now Available with Lotus Sametime

Technology / Software

created Jun 24, 2009 | popularity not rated yet | comments 0

IBM today announced that a new service, Virtual Collaboration for Lotus Sametime, is now available. The service allows Lotus Sametime users to set up and use virtual meeting spaces securely behind-the-firewall ...


Beating the bullies -- changing real-world behaviour through virtual experience (w/Video)

Technology / Hi Tech

created Jun 22, 2009 | popularity 4 / 5 (1) | comments 0

(PhysOrg.com) -- Social problems like bullying and stereotyping involve thoughts, feelings and reactions that resist change. New research shows that when students play active roles in virtual dramas their attitudes and behaviour ...


Interactive Data Eyeglasses

Interactive Data Eyeglasses

Technology / Engineering

created Jun 02, 2009 | popularity 4.5 / 5 (11) | comments 8

(PhysOrg.com) -- The data eyeglasses can read from the engineer's eyes which details he needs to see on the building plans. A CMOS chip with an eye tracker in the microdisplay makes this possible. The eyeglasses ...


Really virtual reality

Really virtual reality

Technology / Hi Tech

created May 27, 2009 | popularity not rated yet | comments 0

(PhysOrg.com) -- Far from being geeky and exotic, virtual reality could be the key to a new range of innovative products. European researchers and industrialists have come together to build a world-leading ...


More to Second Life than just sex

Medicine & Health / Other

created May 25, 2009 | popularity 5 / 5 (2) | comments 0

Researchers at the University of Toronto and the University Health Network's Centre for Innovation in Complex Care (CICC) have found that a wide array of health-related activity occurs in the 3 dimensional virtual world of ...


This handout picture shows a 41-year-old paralysed man enjoying a virtual walk in the online world of 'Second Life'

Virtual mobility for disabled wins Second Life prize

Technology / Internet

created May 02, 2009 | popularity 3 / 5 (2) | comments 2

An organization that lets people with disabilities virtually climb mountains and hike trails shared top honors in a first-ever Second Life prize for in-world projects improving real-world lives.


Second Life to let users filter adult content

Technology / Internet

created Apr 22, 2009 | popularity not rated yet | comments 0

(AP) -- Second Life is getting a little less steamy for people who want to use the virtual world for a myriad of PG-rated experiences, such as taking classes, prototyping buildings or designing virtual goods.