News tagged with virtual world
Online game theft earns real-world conviction
(AP) -- The amulet and mask were a 13-year-old boy's virtual possessions in an online fantasy game. In the real world, he was beaten and threaten with a knife to give them up.
Jan 31, 2012 |
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People behave socially and 'well' even without rules: study
Fundamentally people behave in a social and rather compassionate and "good" way rather than aggressively, even without specified rules. That is the result of a study from the Institute for Science of Complex Systems at the ...
Other Sciences / Social Sciences
Jan 16, 2012 |
4.5 / 5 (15) |
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Doctors look to treat sick children in virtual worlds
Doctors in a domed laboratory in Canada are designing a virtual world where they hope to one day treat traumatized children with colorful avatars using toy-like medical gadgets.
Dec 27, 2011 |
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Military looks for more 'fear factor' in training simulators
The group of Marines sprang into action and raced into combat position, with weapons aimed, as they assaulted a possible terrorist stronghold. Moments later, they were sipping sodas and chatting with friends about weekend ...
Technology / Hi Tech & Innovation
Dec 15, 2011 |
5 / 5 (2) |
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Coveted TED prize goes to city of the future
TED for the first time awarded its coveted annual prize to an idea instead of a person, naming the smart city of the future as winner of the prestigious group's backing.
Technology / Energy & Green Tech
Dec 08, 2011 |
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Avatars develop real world skills
New research suggests that far from disengaging young people from real life, virtual worlds can provide unique environments that can help them learn and negotiate new situations.
Technology / Computer Sciences
Dec 07, 2011 |
4 / 5 (1) |
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UK govt to announce new cyber security strategy
The government is set to announce new measures to tackle cyber crime on Friday as Britain's internet and electronic communications network comes under increased attack from hackers and foreign intelligence ...
Nov 25, 2011 |
3.7 / 5 (3) |
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Internet keeps government honest: Google chief
Broader adoption of the Internet will keep governments on their toes as wired-up citizens exercise their newfound power to check rights abuses, Google chief Eric Schmidt said on Saturday.
Nov 13, 2011 |
5 / 5 (6) |
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Skyrim unleashes latest videogame adventure
Skyrim unleashes its magic on videogame lovers, opening a boundless world of medieval adventure complete with death-dealing dragons, Nordic gods, and foreboding prophecy.
Nov 11, 2011 |
5 / 5 (2) |
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Remodeled PlayStation Home opening doors
Sony on Thursday will open the doors of a remodeled PlayStation Home that puts the focus on games in a virtual world that merges console-quality play with hot trends in online social gaming.
Nov 02, 2011 |
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No hands required -- scientists achieve precise control of virtual flight
Scientists have designed a novel, noninvasive system that allows users to control a virtual helicopter using only their minds, as reported in the online journal PLoS ONE on Oct. 26. The researchers, led by Dr. Bin He of ...
Medicine & Health / Neuroscience
Oct 26, 2011 |
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Digital worlds can help autistic children to develop social skills
The benefits of virtual worlds can be used to help autistic children develop social skills beyond their anticipated levels, suggest early findings from new research funded by the Economic and Social Research Council (ESRC). ...
Medicine & Health / Psychology & Psychiatry
Oct 21, 2011 |
5 / 5 (1) |
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Businesses churn out apps blending real, virtual worlds
You point your smartphone at an Italian restaurant, and diner reviews of its lasagna pop up on-screen.
Oct 20, 2011 |
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Talk to the virtual hands
Body language of both speaker and listener affects success in virtual reality communication game.
Technology / Computer Sciences
Oct 12, 2011 |
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Virtual training for real combat
I zipped up the flak jacket, put on an Army helmet and snapped a pair of goggles over my eyes.
Technology / Hi Tech & Innovation
Sep 28, 2011 |
3 / 5 (2) |
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Virtual world
The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.
Massively multiplayer online games commonly depict a world very similar to the real world, with real world rules and real-time actions, and communication. Communication is usually textual, with real-time voice communication using VOIP also possible.[clarification needed]
Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chatrooms. Sometimes, emoticons or 'smilies' are available, to show feeling or facial expression. Emoticons often have a keyboard shortcut. Edward Castronova is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.
For more information about Virtual world, read the full article at
Wikipedia.
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